Psyflame
Smash Cadet
Alright, so it appears to me (though I've been wrong before, and I don't spend as much time here as I should so don't quote me) that a number of new players to Olimar have issues with characters who can either:
A. Beat Olimar's camping abilities (shieldgrabs, spacing, baiting punishable moves, etc. The general camping stuff for most characters, plus Oli's unique abilities like Over-B.)
or
B. Out-press Olimar (that is to say that they might try to use Oli's air game against a dedicated aerialist and be consistently beaten, and wonder why.)
So, what's the solution? Obviously, it's to know how to do both.
But as many will attest, the trick is in knowing when to apply each one. So here's one for you Olimar forerunners (Echo, I'm looking at you!) and, equally, for those of you just picking up the good Captain.
Which matchups cause you to press, and which cause you to camp? For example as soon as you see Pit enter the stage you know you won't be able to out-camp him.
New players: if you experience this issue, here is somewhere to seek guidance
Veterans: show us ya moves!
Now, for my own contribution:
Any spamming character generally cannot be beaten by Over-B and clever dodging. You need to press as soon as possible, lest you get in an unwinnable projectile war (with characters like Pit and Wolf who can punish blind rushes very easily, this is a must - keep them pressured and unable to strategize.)
Meta-Knight is by far the hardest matchup with Olimar that I have seen (possibly because I've been playing one Clouderz on Friendfinder - if you're reading this your MK is great.) The reason for this is that MK is difficult to punish via shieldgrabs, etc. and difficult to pressure because of his speed. I'm not aware of any surefire way to resolve this particular matchup. Is it a case of pressure or camping?
Post your own matchups, thoughts, ideas, flames - whatever comes to mind.
A. Beat Olimar's camping abilities (shieldgrabs, spacing, baiting punishable moves, etc. The general camping stuff for most characters, plus Oli's unique abilities like Over-B.)
or
B. Out-press Olimar (that is to say that they might try to use Oli's air game against a dedicated aerialist and be consistently beaten, and wonder why.)
So, what's the solution? Obviously, it's to know how to do both.
But as many will attest, the trick is in knowing when to apply each one. So here's one for you Olimar forerunners (Echo, I'm looking at you!) and, equally, for those of you just picking up the good Captain.
Which matchups cause you to press, and which cause you to camp? For example as soon as you see Pit enter the stage you know you won't be able to out-camp him.
New players: if you experience this issue, here is somewhere to seek guidance
Veterans: show us ya moves!
Now, for my own contribution:
Any spamming character generally cannot be beaten by Over-B and clever dodging. You need to press as soon as possible, lest you get in an unwinnable projectile war (with characters like Pit and Wolf who can punish blind rushes very easily, this is a must - keep them pressured and unable to strategize.)
Meta-Knight is by far the hardest matchup with Olimar that I have seen (possibly because I've been playing one Clouderz on Friendfinder - if you're reading this your MK is great.) The reason for this is that MK is difficult to punish via shieldgrabs, etc. and difficult to pressure because of his speed. I'm not aware of any surefire way to resolve this particular matchup. Is it a case of pressure or camping?
Post your own matchups, thoughts, ideas, flames - whatever comes to mind.