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Help?

SykesLoZ

Smash Rookie
Joined
Jan 26, 2014
Messages
17
Location
Ohio
NNID
SykesLoZ
3DS FC
4768-8051-9312
This is my first post on The boards, I have been a lurker for far too long and would like to change that with this post. I have a question, and I took a look to see if I could find a post similar, but I could not. So here it is, Please Understand. I am trying to get my Girlfriend into the competitive Smash scene (specifically Project M) with me and some of my friends, but I don't know where to start! She is very willing and seems excited to play with me. Should I have her play brawl first to get the idea down or melee? or should I just straight start her on P:M? Should I let her pick a character and go wild? How should I go about explaining techs and strategies I already know about? and most of all, how can I prepare her to play against human opponents besides me and my friends? I am fairly knowledgeable about MOST characters but I don't know if that is enough to teach her. What should I do?

Also, if this thread is in the wrong place, feel free to correct me for I am but a lowly lurker and I know little of the smashboards stuffs.

Finally, Thank you kindly to those who have and will read this, and any input would be greatly appreciated.
 

9bit

BRoomer
BRoomer
Joined
Jun 28, 2005
Messages
2,740
Location
Illinois
I suggest starting with PM and letting her choose whichever characters she happens to choose.

And when you think about it, you're never really "prepared" to fight other people, you just have to do it if you want to do it.

Teach fundamentals, have fun. It's a video game after all. It mostly comes down to experience and willingness.

This is a YouTube playlist I recommend to all people new to Smash: http://www.youtube.com/playlist?list=PLE7FLjIqPbmhWNfClQTNg_rZTMIq-yW8w
 
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SykesLoZ

Smash Rookie
Joined
Jan 26, 2014
Messages
17
Location
Ohio
NNID
SykesLoZ
3DS FC
4768-8051-9312
Very well, thanks for the input. I will do just that. Thanks!
 

9bit

BRoomer
BRoomer
Joined
Jun 28, 2005
Messages
2,740
Location
Illinois
Here is some advice from my buddy The Drunken Smasher who doesn't have an account here:
start with pm. to begin just play for fun. pick all kinds of characters and let her get a feel for the game. bit by bit, tell her about the advanced techniques that she could use. don't overwhelm her. go easy at first and have fun.
I brought this guy up from pretty much where your girlfriend is right now, and now he's a pretty damn good player. So he's got the perspective coming from her side of this.
 
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Bellioes

Smash Lord
Joined
Jan 5, 2009
Messages
1,096
Location
Montreal, QC
If you cant start directly with PM, I would most definitely start her with Melee if I actually had a gf who wanted to play to smash. There are more AT's that carry over to Project M from Melee as opposed to Brawl. But if you can, why not start directly with PM. None of the games have quite the same feeling so that would be ideal.

As for picking her character, if its project M ( though Im probably not the expert being new myself), Im pretty sure most if not all of the characters are/can be viable characters. Let her pick her character, one that she likes and will enjoy playing as. I dont think character choice will have as much of an impact on her ability to play competitively as much as in the other Smash games. So playing someone she enjoys will make learning the game for her less of a bore.

As for techs and strats, I would start her off with the common AT's to all characters such as wavedashing l-cancellinh etc. After that she can work on the char. specific ones. She can practice those on her own and dont require an opponent. There are several vids/guides all over the internet ( Smashboards, youtube etc.) which would probably be very helpful in addition to your explanations. For the more "advanced" AT's like spacing and reading the opponent, no amount of explanation/study can beat hands-on experience. Have her play you and other humans. You will probably play her the most so shell get to learn your play style and you could really help her see the ideas behind reading and spacing just by playing with her.

As for preparing her to play other humans, she should learn her characters MU's but as with spacing and reading her opponent, shell learn best through experience. Go see what other players are in the region. Try to get out and around. Watching other top players matches is also very helpful, especially the ones for her own character.

So yeah, I think thats everything. I hope this helps but you should really go for a second opinion bcuz like I said, Im really not an expert having only been playing since the latest release of PM. :)

Good luck and welcome to Smashboards
 
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SykesLoZ

Smash Rookie
Joined
Jan 26, 2014
Messages
17
Location
Ohio
NNID
SykesLoZ
3DS FC
4768-8051-9312
I currently own all of the smash games but Smash4 (Obviously), and I have been playing (and have a copy of) P:M for a while now, I tried to get my friends into melee but no one but me owns a copy more or less a gamecube. So issued a copy of P:M to them all in hopes that they would learn it well, and they seem to fare just as well as i did once they learned the techniques. One of my friends is a Link main and we do dittos all the time, and he also took up a couple other characters, while the other of my friends went back to his roots from when he played melee and started maining falco. I chose a more diverse path and learned most of the cast. my GF seemed interested in the characters I mained at the time when she watched me play (Link, Zelda/Sheik, ZSS) but I really would like to get her to use more characters and actually decide on a main and maybe even a second or third character she likes, but one would be sufficient. Thank you both for your opinions, and Thank you 9bit for getting another as well!.
 

9bit

BRoomer
BRoomer
Joined
Jun 28, 2005
Messages
2,740
Location
Illinois
I think a big step towards eventually picking a main is to watch a lot of high level videos and get inspired. You'll eventually see someone do something so amazing with a character that you'll really want to main them.

I wrote a terrible blog post about it if you want some further reading.
 
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ECHOnce

Smash Lord
Joined
Feb 22, 2014
Messages
1,191
Location
Bellevue, WA
I suppose this is a bit late, but I'll post this for whoever else is reading.
TL;DR: Three good characters to choose from when trying to "go easy" on newer players are :bowser2:, :jigglypuff:, and :fox:/:falco:. (details on how to exploit their traits for the sake of teaching new players fundamentals are below)

- - - - -​

For those of us who find it hard to lower their gameplay level and "go easy" on newer friends, Bowser can be a good character to play as. Bowser is slow, has bad vertical recover, has short to average range, no projectiles (excluding the slow fire breath), and has a massive hitbox. Because of these traits, the timing required to land hits on Bowser is much more lenient than with the rest of the cast. This will help to develop their understanding of basic combo and kill setups before they generally would when facing other characters. At the same time, you should use Bowser's good aerial options and brutal one-move punishes (on a basic level...e.g., a dash attack or side-smash could tempt them to try interrupt it since it seems so slow, but the deceptively long-ish range and super armor punish thoughtless approaches) to give them a sense of slower and extremely apparent reads. You could tipper F-smash them with Marth, but because it may seem so quick to them, they might not even take notice to how it was used as a punish; brand new players often just go into auto-pilot 90% of the time. Bowser's F-smash, on the other hand, has a super slow and distinct startup movement, and dying early from it will teach them to be more wary and look out for it. Don't use it as much immediately, but once they have a basic comprehension of how to properly move/attack with the character in the way they want, use it a few times per match. If they don't seem to be trying to adapt to it, use it more often and punish them hard with it. They'll start to more consciously think about baits/punishes/reads in play.

- - - - -​

If you feel that you already have too much experience with Bowser, or you're generally accustomed to playing slower characters, try Jigglypuff...but take care to not go for B-air spam and her other crazy gimmicks. Instead, play her like you would with a defensive Marth; try to catch them on the tip of each of Jigg's attacks, maximizing the spacing between you and your opponent so they can't hit you. Of course, that's probably the stupidest way you could go about playing a character that depends on you spamming her moves with superior priority and startup time, but playing anything resembling the way you 'should' play Jigglypuff would be sure to frustrate them, and deter them from the game. That's not what you want. On that note, try to avoid using aerial attacks completely; just stay grounded. Jiggly's horizontal air movement god-tier on nubs, as is Rest (so avoid using Rests unless they find it funny).

- - - - -​

If you're good with both of these characters, but aren't as comfortable with faster characters / aren't very tech-heavy, go for Fox/Falco. Both have easy-to-learn kill moves as basic but obvious punishes (Fox's U-smashes/U-airs, Falco's spike). Their odd low-level playstyle will likely hinder your play if you're not used to playing similar characters, allowing them to take advantage of your awkward movement and short attack range (minus lasers). Projectile spam can also force them to practice approaching if they begin to play too defensively for their own good. Again, it's important to play fox/falco how they shouldn't be played (concerning mid-high level play; low level play, like F-smash / Dash Attack spam, will encourage spacing awareness and their reads/punishes), just like with Jiggs. Both have a lot of neat stuff to learn about, but that's not what you're trying to accomplish here; make a conscious effort to play the 'bad' way.​
 
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Mister the Wizard

Smash Apprentice
Joined
Mar 20, 2014
Messages
114
Location
Central Florida
3DS FC
5472-7432-3401
I don't have a girlfriend and I've only been playing Project M for several months, but I still feel that I have enough experience with the game that I can give an opinion. I started Project M at the same place your gf did, but instead I was self taught. Just did a bunch of research on here, watched a lot of videos, and practiced a ton. I feel like I'm a decent player now. So, I think that for a while you should just have her play for fun. I would say let her play for 2-3 weeks just for funsies to experiment with characters and get a feel for a game. If you overwhelm her with technical skills she has to learn and strategies it just becomes more of a chore rather than a game. However, if she really is willing and really does enjoy it, after those first few weeks she'll WANT to get better. In addition, I would suggest that she play some of the "easier" characters technical wise, such as Ganondorf, IvySaur, Shiek, Charizard, maybe samus, kirby, yoshi. Just people that you don't have to do crazy technical stuff like the spacies or Lucas or C. Falcon. Anyways, I hope I was able to help. If you need ideas on how to teach her stuff or what order to teach her in, just hit me up. I'm always willing to help someone new :)
 

Sour Supreme

サイマグネット
Joined
Apr 9, 2014
Messages
2,704
Location
The Homebrew Channel
You're dating a girl that's willing to Smash. Do whatever she wants.
I would start with PM, as move set changes could go over her head.

I hope to see you guys pwning a doubles tourney at some point! :D
 

SykesLoZ

Smash Rookie
Joined
Jan 26, 2014
Messages
17
Location
Ohio
NNID
SykesLoZ
3DS FC
4768-8051-9312
Thanks for all your help everyone, and for not shooing me away like some noob. It means a lot from a community I have been trying to feel at home in. You are all awesome!
 
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