Y-L
Smash Champion
Hi. I'm very new to PSA and I'm attempting to give all the sword characters infinite glow and trail. Caporai was generous enough to create one for Ike and it works wonderfully, but I want to understand how it works. I have determined this is the area where he edited in the image below (although I'm not sure if this is the only place please correct me if so) and I was hoping someone could explain to me what all of these values mean so I can apply them to other characters. Thank you for your help.
His explanation was that "Open two (both brawl-infinite-glow and PM version of FitIke.pac) to see in comparison. In subaction tab there is a sub action list in hexadecimal for animations while the second one have event lists for the corresponding animation it looking at "main, gfx, sfx, other".
Check on gfx part on subaction 0, which is Wait1. You will see that below its a script that will operate for Wait1 animation. It has two operations (one is terminate sword glow, and the other one calls for sword glow.) If these two exists on wait1 then the rest of sword glow and terminate sword glow has been erased from other subactions."
Check on gfx part on subaction 0, which is Wait1. You will see that below its a script that will operate for Wait1 animation. It has two operations (one is terminate sword glow, and the other one calls for sword glow.) If these two exists on wait1 then the rest of sword glow and terminate sword glow has been erased from other subactions."
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