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Help with PAL project m please :/

Swswan

Smash Journeyman
Joined
Jul 19, 2014
Messages
336
ive replied to a few threads here and there but havent got a divinitive answer just yet.

I'm attempting to load project m on a pal wii.
I have used homebrew to install usb loader gx.
i put the project m files (nohomebrew wifi, should it be full set?) and the final usb files (allinonepackage) on sd card.
i load the usb launcher, it loads fine, i can play the ntsc version of the game with no issues.
I load the ocarina settings, huge problem.
In any given instance the wii will eventually freeze and emit a buzzing/humming noise.
I managed to play 2 games at one point and noticed some things.
the gameplay was quite glitchy and laggy.
The shields were the same as project M - not brawl shields
The characters on the character select menu were separated (squirtle ivy charizrd instead of pokemon trainer, same goes for shiek and zero suit.)
another problem arises here however - none of these characters have the project m move sets and the gravity has not changed to project m.
Should i disregard loading the ocarina settings and attempt the gecko launcher from the custom map builder on the standard ntsc brawl?
If so, what files will i need on the usb?
The 'allinonepackage' and the project m files (project m, codes, private, boot and gameconfig). What else?
when downloading gecko i notice that the file downloaded has the same name (RSBE01) as the codes file in the project M load.
Any assistance would be really appreciated as im stuck here and would love to play p.m as my melee no longer works.
 
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