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Help with Game Crashing at CSS

Imbusioux

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Apr 9, 2014
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24
Hey, I've been working on my personal build where I'm just collecting skins and stages and putting them together. However right when the character selection screen is supposed to appear a loud buzzing sound appears and my game freezes at the menu.

Is there any way to figure out where this issue is coming from?
 

Narpas_sword

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yep, you revert to your previous backups till it works correctly, then you see what file you changed between those backups and there it is =)

but, because you didnt do backups:
Check all your CSP files arent too big(size or dimensions) and hope that you find something odd.
Or start working backwards restoring things as default till you get it right.


then in future, make backups.
 

Imbusioux

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Apr 9, 2014
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Lol yea i shouldn't have rushed it and not made back ups.... So is it definitely a CSP or could it also be one of the battle portraits (not sure what they're called). And is there a faster way to check all the csp sizes/dimensions other than exporting all of them?
 

Narpas_sword

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theres never a fast way for people who dont make backups =p

cant say it's definitely a csp. did you change anything else? BP (the ingame hud portraits) load when your character enters IIRC, so it won't be that.

but don't export them, the dimensions are there when you look at them in bbox.
the bytes should be too
 
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Xermo

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If it's freezing on the CSS, then it's certainly a character select portrait. Make sure they're all encoded correctly and the right dimensions.
 

Imbusioux

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Ok I'm not too familiar with Brawlbox, but I believe i located the CSPs in common5 so I'm assuming 128x 160 is the right dimensions but how do i know if its encoded correctly?
 

Xermo

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v0.71 is fine.
As for the encoding, it should say CMPR on the right side.
Also make sure that the smaller select portraits are all correct as well. I believe they're in ModelData[70]
 

Imbusioux

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Apr 9, 2014
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Ok so i went through all the CSPs and the smaller portraits and discovered one that was not proper dimensions and another that was not CMPR, but after correcting these it still doesn't work
 

Imbusioux

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Apr 9, 2014
Messages
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Would anyone be willing to download my build and see if they can figure out where I've gone wrong? I feel like a d*** for asking this, but I don't know enough about modding to figure out what I've done wrong
 
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Vladz0r

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Joined
Aug 9, 2014
Messages
13
Give me your common5.pac from the pf/system folder and I'll check it out. (that file has all the portraits)

I had similar issues earlier. There are so many awesome ways to make Smash crash. I'm having a few occasional (random) crashes sometimes with my build, for whatever reason, on game loading after stage select. I spent like 2 weeks making portraits and renders, a lot of that time learning what makes this **** crash, and I've added so much nice stuff, but now it's crashy.

I'll list some things that make it crash:
-Portrait is too wide of a proportion (not 100% sure about this one)
-Portrait is too big.
-The total size of the sc_selcharacter_en in the common5.pac file exceeds 3.71 MB. To make your images smaller, I delete portrait using BrawlBox, then do right-click>Import>Texture and add it back to the MiscData folder for the character, then set the compression to CMPR, which will reduce the size.
-Putting a file in a character's Miscdata folder without giving it a name like MenSelchrFaceB.011
Putting something like MenSelchrFaceB.021 in the Donkey Kong folder when his portraits only go up to 20.
Miscdata folder for a character not being set at the proper file Index - http://i.imgur.com/JOpZiUF.png (Note that FileIndex is 1 for MiscData[1])
-Deleting and then importing someone else's char_bust_tex_lz77 (a pac file within the sc_selcharacter_en that contains all the portraits) will probably crash the folder. It's better to right-click on char_bust_tex_lz77 and hit "replace" when putting in portraits.
-Accidentally renaming your char_bust_tex_lz77 folder. I inadvertently did this by deleting and importing a file and didn't fix the name or something.
 
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Imbusioux

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Apr 9, 2014
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Thanks Vladz0r! Here's the link .... well apparently I can't post a link yet since i dont have 10 posts yet... well i guess I'll post the link to your profile?

Also I believe I may have done what your 2nd to last bullet says... but I can't recall if i hit replace or delete

Update: tried replacing that file (char_bust_tex_lz77) with one I know works and its still crashed
 
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Vladz0r

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Aug 9, 2014
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Ok, your character portraits are taking up more space than the max. You're at 4.7MB when the max is 3.7MB.
Do the thing I said on compressing images, making them CMPR format by using BrawlBox.
I'll see if I can get it to work later on.

*edit*
Err, it looks like it's all compressed in CMPR, but I'm not really sure why it's so huge. It crashes for me when I try it as well.
 
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Imbusioux

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Apr 9, 2014
Messages
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Hmm I'm a bit confused I'm looking at the CSPs and the BPs and they are all CMPR, am I missing something?

Unless you mean to change every texture inside sc_selcharacter_en to CMPR, like the pictures of the controller buttons?
 
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Vladz0r

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Aug 9, 2014
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Ok, so here's what I got. I copied all your portraits into my common5.pac file and I was able to load them, but I'm working off of YL's build. It seems like there's a lot of stuff in your sc_selcharacter_en file, because it's a whole megabyte over the limit, but I was able to put your char_bust_tex_lz77 (portraits folder) into my build and still be under the file limit, and it's loading fine. Pic - remove the ( ) ---- i(.)imgur(.)com/PAkSeb0.png

Do you have Skype or something, btw?
What it seems like is that other character select mods and files that are in your sc_selcharacter_en folder are making this go way over the limit, but the portraits themselves work fine for me. Not really sure what's taking up all that space.
 
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Imbusioux

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Apr 9, 2014
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Hm strange yea I got a skype...um let me figure out my account...

Okay my skype name is derekper
 
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Imbusioux

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Apr 9, 2014
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My problems are finally fixed, thanks everyone especially Vladz0r for going out of his way

Gotta love the smash community
 
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