I don't know if I fully understand the two techniques, or their applications.
Arrow cancelling is shorthop->fastfall->arrow in the air to reduce the startup time?
And jab cancelling is tapping down and back on the second attack of the jab to allow you to true combo into a more powerful move than the third hit of the animation? (Like an F smash or spin or down smash)
Arrow cancelling is shorthop->fastfall->arrow in the air to reduce the startup time?
And jab cancelling is tapping down and back on the second attack of the jab to allow you to true combo into a more powerful move than the third hit of the animation? (Like an F smash or spin or down smash)