guedes the brawler
Smash Lord
Basically, people complain that unlocking Cms in the wii u takes to long and yada-yada, so we found a workaround:
http://smashboards.com/threads/project-proposal-we-can-make-custom-moves-fast-easy-and-legal.379555/
as you can see, this requires people to decide on sets for characters to be pre-loaded in the wii us via, possibly, 3DS. well, and i want to help this go on, and help Bowser Jr too.
this has some overlap with custom moves discussion but still, let's try to decide on 8 sets to be handily available... i think it works better if we analyse the custom moves first and decide on sets after it, but feel free to just put up a set.
Neutral B: Piercing Cannoball seems to be the go-to option if you aren't using the impatient mechakoopa, but i frankly see potential in the default one to heavily punish landings on the stage and edgeguarding.
I first though the Air Cannon was going to be terribad, but i just had the though that this is kind of like Gust Cape as a projectile, and it could work as edgeguards... but i still have to play with it, it could be air dodged...
Side B - it seems the "tank" variation is awful and should never be used. defualt is good, and apparently koopa drift is too.
Up b - i think both the defualt and the meteor ones are fine, but that makes you rise with the kart and shoots you down seems really crappy.
down b - all seem to have good aplications depending on the stage and match-up; the only thign is that it will be redundant with Piercing cannon.
i know the set i'd use is 2111.
http://smashboards.com/threads/project-proposal-we-can-make-custom-moves-fast-easy-and-legal.379555/
as you can see, this requires people to decide on sets for characters to be pre-loaded in the wii us via, possibly, 3DS. well, and i want to help this go on, and help Bowser Jr too.
this has some overlap with custom moves discussion but still, let's try to decide on 8 sets to be handily available... i think it works better if we analyse the custom moves first and decide on sets after it, but feel free to just put up a set.
Neutral B: Piercing Cannoball seems to be the go-to option if you aren't using the impatient mechakoopa, but i frankly see potential in the default one to heavily punish landings on the stage and edgeguarding.
I first though the Air Cannon was going to be terribad, but i just had the though that this is kind of like Gust Cape as a projectile, and it could work as edgeguards... but i still have to play with it, it could be air dodged...
Side B - it seems the "tank" variation is awful and should never be used. defualt is good, and apparently koopa drift is too.
Up b - i think both the defualt and the meteor ones are fine, but that makes you rise with the kart and shoots you down seems really crappy.
down b - all seem to have good aplications depending on the stage and match-up; the only thign is that it will be redundant with Piercing cannon.
i know the set i'd use is 2111.