Thrillhouse-vh.
Smash Hero
So here it is.
"F.R.M."
Aerodactyl
Item- Focus Sash
Nature- Jolly
Ability- Pressure
EVS: 6 HP, 252 ATK, 252 SPD
Taunt
Stealth Rock
Earthquake
Stone Edge
My current lead. Taunt is my first move so my opponent's leads can't use Spikes, Stealth Rock, etc., or any other status move from there. Following turn I set up my Stealth Rocks. Usually from here I use the STAB on Stone Edge. In case of Forretress, I usually switch out to my next Pokemon.
"RAPIDASH"
Shiny Rapidash (traded with a friend at school)
Item- Leftovers
Nature- Jolly
Ability- FlashFire
EVS: 6 HP, 252 ATK, 252 SPD
Flare Blitz
Hypnosis
Agility
Baton Pass
Takes care of Forretress, Skarmory, and Abamsnow for me. Use Hypnosis to put counters to sleep. While they're asleep I use Agility (or attack, depends on opponents Pokemon), and when maxed out and/or need to switch I Baton Pass to another Pokemon on my team.
"Grover"
Muk
Item- Black Sludge
Ability- Sticky Hold
Nature- Careful
EVS: 252 HP, 108 ATK, 150 SDEF
Gunk Shot
Brick Break
Curse
Explosion
Good special tank. I haven't seen Muk used and Grimer was one of my favorites since R/B so I decided to try it out. Curse for ATK and DEF boost. Gunk Shot only has 5 PP but is so worth it (if it hits anyway >_< ). Brick Break for Special walls, Steel/Ground/Dark/Rock/Normal types. Unfortunately, Earthquake is an even bigger problem for Muk than others, especially with STAB.
"Freud"
Shiny Hypno (PURE EFFING LUCK. No other way for me to describe it.)
Item- Choice Specs
Ability- Insomnia
Nature- Modest
EVS: 134 HP, 252 SPATK, 124 SPD
Psychic
Shadow Ball
Hidden Power (Fighting)
Switcheroo
HP is for Dark types, as they are immune to Psychic, but I guess you could have figured that one out.
"DONPHAN"
Donphan
Item- Choice Band
Ability- Sturdy
Nature- Lonely
EVS: 252 HP, 252 ATK, 6 SPD
Earthquake
Fire Fang
Ice Shard
Rapid Spin
The Spinner of my team. Fire Fang for Steels (read as: "Bronzong"), never hurts to have Earthquake STAB. Or DOES it?
"Sluggy"
West Sea Gastrodon
Item- Leftovers
Ability- Storm Drain
Nature- Relaxed
EVS: 252 HP, 252 DEF, 6 SATK
Earthquake
Ice Beam
Waterfall
Recover
Physical tank. Ice Beam is for Grass types. Waterfall and Earthquake have a great attack power on their own and with its high ATK and STAB it hits harder that F.R.M.'s. Special sentimental favorite of my team, like, the only Pokemon of this Gen I think is truly awesome. Caught it at level 9. stays in my team no matter what.
My brother and I did ten battles in a row, I won seven of them (not going to post all the stats but his team is: Bronzong, Gengar, Weaville, Electivire, Magmortar, Milotic)
Constrictive Criticism is greatly appreciated.
"F.R.M."
Aerodactyl
Item- Focus Sash
Nature- Jolly
Ability- Pressure
EVS: 6 HP, 252 ATK, 252 SPD
Taunt
Stealth Rock
Earthquake
Stone Edge
My current lead. Taunt is my first move so my opponent's leads can't use Spikes, Stealth Rock, etc., or any other status move from there. Following turn I set up my Stealth Rocks. Usually from here I use the STAB on Stone Edge. In case of Forretress, I usually switch out to my next Pokemon.
"RAPIDASH"
Shiny Rapidash (traded with a friend at school)
Item- Leftovers
Nature- Jolly
Ability- FlashFire
EVS: 6 HP, 252 ATK, 252 SPD
Flare Blitz
Hypnosis
Agility
Baton Pass
Takes care of Forretress, Skarmory, and Abamsnow for me. Use Hypnosis to put counters to sleep. While they're asleep I use Agility (or attack, depends on opponents Pokemon), and when maxed out and/or need to switch I Baton Pass to another Pokemon on my team.
"Grover"
Muk
Item- Black Sludge
Ability- Sticky Hold
Nature- Careful
EVS: 252 HP, 108 ATK, 150 SDEF
Gunk Shot
Brick Break
Curse
Explosion
Good special tank. I haven't seen Muk used and Grimer was one of my favorites since R/B so I decided to try it out. Curse for ATK and DEF boost. Gunk Shot only has 5 PP but is so worth it (if it hits anyway >_< ). Brick Break for Special walls, Steel/Ground/Dark/Rock/Normal types. Unfortunately, Earthquake is an even bigger problem for Muk than others, especially with STAB.
"Freud"
Shiny Hypno (PURE EFFING LUCK. No other way for me to describe it.)
Item- Choice Specs
Ability- Insomnia
Nature- Modest
EVS: 134 HP, 252 SPATK, 124 SPD
Psychic
Shadow Ball
Hidden Power (Fighting)
Switcheroo
HP is for Dark types, as they are immune to Psychic, but I guess you could have figured that one out.
"DONPHAN"
Donphan
Item- Choice Band
Ability- Sturdy
Nature- Lonely
EVS: 252 HP, 252 ATK, 6 SPD
Earthquake
Fire Fang
Ice Shard
Rapid Spin
The Spinner of my team. Fire Fang for Steels (read as: "Bronzong"), never hurts to have Earthquake STAB. Or DOES it?
"Sluggy"
West Sea Gastrodon
Item- Leftovers
Ability- Storm Drain
Nature- Relaxed
EVS: 252 HP, 252 DEF, 6 SATK
Earthquake
Ice Beam
Waterfall
Recover
Physical tank. Ice Beam is for Grass types. Waterfall and Earthquake have a great attack power on their own and with its high ATK and STAB it hits harder that F.R.M.'s. Special sentimental favorite of my team, like, the only Pokemon of this Gen I think is truly awesome. Caught it at level 9. stays in my team no matter what.
My brother and I did ten battles in a row, I won seven of them (not going to post all the stats but his team is: Bronzong, Gengar, Weaville, Electivire, Magmortar, Milotic)
Constrictive Criticism is greatly appreciated.