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[HELP] Some Alternate Stages Crash Game

Imbusioux

Smash Rookie
Joined
Apr 9, 2014
Messages
24
Hello, Ive begun work on a personal build and during my testing I've learned that most of my alt stages result in the game freezing. Its not the loud buzz sound, instead its really quiet. I'm fairly certain that all of the alts share the same rel as the regular stage. Is there more I have to do to get this to work?

Just wanted to note that I've simply just been using the BrawlStageManager to replace the stages, using NFreak's build as the base. I'd have no problem providing a link to my build as it is now if that could help diagnose the problem.
 

JDH

Smash Rookie
Joined
Jul 20, 2015
Messages
3
I'm fairly certain that all of the alts share the same rel as the regular stage.
This here is likely the problem. As it turns out they do not share .rel files by default and rather have their own files that Stage Manager can't detect.

Go to projectm\pf\module and you'll see a number of rel files with "_Z" in the file names. These are the rel files used by the alternate stages (ie st_dxcorneria_Z.rel is the rel file used by Sector Z, the alternate stage for Corneria).

Replacing/adding them isn't any more difficult than normal except you can't just drag and drop with Stage Manager; you're just going to have to add them to the folder yourself.

Use this site to get the rel files you need and then just add the "_Z"s to the file names yourself, and it should work.
 
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Imbusioux

Smash Rookie
Joined
Apr 9, 2014
Messages
24
Thank You So Much! Everything works perfectly now, do you happen to know if theres a way to rearrange the SSS without messing up everything (Likes songs, Icons, etc)?
 

JDH

Smash Rookie
Joined
Jul 20, 2015
Messages
3
If you mean rearranging the order in which each stage appears on the SSS, I believe the only way to do that right now is to hex edit the RSBE01.gct file in your PM installation root folder. This thread covers the process.

EDIT: I just did a very quick test with the current version of the SSSEditor and it seems that it still works for 3.6b (at least in my quick test I didn't notice any problems), so you could give that a try.
 
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