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Help out my Marth ;p~

KyloWinter

Smash Ace
Joined
Aug 17, 2005
Messages
780
Location
Omaha, NE
You look like you know what you want to do but your spacing, timing, and technical skill is off. You should also gain more stage knowledge. Practice more and think more about what your opponent is doing.
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
First match!

Hold away when you get waveshined and you won't get grabbed as easily. Shffl your uairs and use them at the last moment if possible to give your opponent less time to recover before you throw out your next attack and also try to hit with the tip. It's good that you can shdf but you shouldn't use it unless you're sure you're going to land the first one, so not on the approach. Shffl your fairs so that you hit with the tip, low towards the ground and you'll have a lot more opportunities to combo.

Your reaction time is a little slow. I know you want to evaluate the situation and see what to do, but often times the wrong thing is better than nothing at all. At least spotdodge or wavedash away or shield or something, so you don't get punished in the meantime.

When Fox is recovering and he's really close to the stage, just hit him while he's charing his Fire Fox. It's fairly easy with your range. Also, if you must wait for him to get to the stage (bad idea, as he can ledgetech) then you should move back so that the tip hits him, or at least the outer parts of your sword so you don't get hit by the Fire Fox.

Jump cancel your grabs. Also, you're spending too much time in the air. Against Fox - especially one who isn't shooting lasers at all - you should ideally be at shorthop height or below, so you don't get hit by uairs and such. If you're that high in the air, it's also fairly easy for Fox to dash behind you and punish from there.

If Fox is standing right at the ledge, your get-up attack below 100% won't hit him, so shffl a nair instead. Work on your recovery a little so that you don't get gimped by shines and bairs and you'll live a lot longer.

Second match!

Oooh, Marth on Ganon. That's a fun one.

Same problem with the high fairs. I dunno, a lot of Marths do that. I'm not sure why. L-canceling alone won't get you out of shieldgrabs, if you hit them too high on the shield, they can grab you in the lag time. You don't seem to be grabbing enough, either. Also, when you walltech or ledgetech or whatever, you probably shouldn't hold up, as Marth's horizontal recovery often makes it so that he can't recover. If you must, though, you can either interrupt your outward movement with an attack then immediately DI back towards the stage or you can airdodge back onto the stage.

Don't approach with the dash attack. It's very laggy and very predictable. You're also not hitting with the tip, so it wouldn't do you much good anyway.

You're trying to outprioritize too much on the recovery with the fair. Yes you have a lot of priority, but they can hit you from below or even trade hits with you and you'll come out on the losing side. It's a bad idea.

But yeah, work on your recovery and shffls and grab more. Don't float around so much and try to always be doing something.
 

Ijuka

Smash Ace
Joined
Aug 16, 2004
Messages
673
Umm.. Grab. More. I guess that almost sums it up. In addition, don't do stupid things like missing aerials that couldn't have hit in the first place and so on. Work on your timing and so on.
 

ArcNatural

Banned ( ∫x, δx Points)
Joined
Jul 19, 2006
Messages
2,964
Location
Boston, MA
I'm not even going to bother with actual character matchup tactics because both of you really need to work on bringing everything together.

Both you and your friend have NO FLUIDITY WHATSOEVER. You really should practice some fluidity a bit by shffling single fairs to dashes, other shffls, uptilts, spotdodges, JC grabs, etc. Learn exactly when you can move or attack after L-canceling. You also miss a lost of fastfalls during your shffl attempt because you haven't compensated for hitting,missing,or hitting the shield of your opponent (all different l-cancel timing).

Your at that point where your kinda getting l-canceling down but you don't really know what to do with the extra frames you gain. Your friend should practice the same thing.

You both also use wavedashing and dashdancing at mostly the wrong times. And I'm not talking about after taking a stock which is fine). Neither of you dashdanced to bait attacks then try to grab after they miss. Neither of you actually wavedashed at a point that would actually be beneficial to you (wavedashing back to grab or fsmash when you see your friend go to shffl an attack, dash away from your opponent to a wavedash forward to fsmash).

Dash-dancing is MUCH MORE EFFECTIVE when your close enough to actually attack your opponent. Should they shield? Spotdodge? Retreat? Attack? When you dash dance close you can cause them to panic, this enables you to see patterns and can choose the appropriate action depending on what they do (dash dance to grab if they shield or spotdodge upon you getting close, wavedash back or shield if they attack immediately, fsmash if the miss techs alot, etc.).

Almost everything else you do wrong can't really be fixed until you develop these skill sets.


A tactic I used to practice being more fluid is to have two controllers plugged in. Pick whichever character you use and pick Bowser as the second character. Set time to infinite and turn handicap on. Set Bowser's handicap to 9 and your's to 1. Then just pick Final D and practice. This will enable you to get the hang of empty shffling and shffling into opponents. They both have different l-cancel timing. It's kind of hard to replicate l-canceling on shields I tend to do the the same tactic above except turn items on high and have only stars on. Being invincible is relatively close to shielding. Practice being able to move or attack immediately after l-canceling attacks. For almost all characters just going up to Bowser and trying to repeatedly shffl nair into him is good practice for gaining control of your fingers.

A tip from what I learned the hard way. Really try not to hit down and L-cancel in the same motion. It works ok for empty shffls, but when you hit opponents or have to L-cancel from attacking at the peak of a fulljump, etc. It RUINS your ability L-cancel in proper situations. Make sure you keep hitting down and then L-canceling seperately in your mind so you know when you need to hit them immediately after another or if you have to seperate them. A good way to develop when to fastfall seperately from l-canceling is with Falco vs Marth, since you basically Pillar him via fulljump and double jump fastfall dairs to shine.

I've rambled on, but most of what I said should help you develop your Melee skills.
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
Your aerials are too high, which will make comboing impractical and leave you open for punishment. You also should avoid randomly doing shdf because they're fairly punishable and random fsmashs - though tempting - are generally a bad idea when your opponent is in a neutral position.

If you're just going to ledgehop from the ledge with no attack, it's better to ledgedash, even if you're doing it straight down.

I'm not sure how well the Dancing Blade works for you, but most of the time, I'd say you should grab instead, as it combos better, even on fastfallers.

You're messing up a few of your wavedashes and L-cancels. The shield going off and coming down costs you upwards of fifteen frames.

When you're using the nair, fastfall immediately after the second slash is done so you can autocancel. Try not to use the uair so much, especially fulljumped.

Ledgehop edgeguards more and if someone's trying to lightshield edgehog you, Dolphin Slash early so you don't hit their shield. You might get hit, but you're sure to die if they know how to lightshield edgehog.
 
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