Aerros11
Smash Journeyman
- Joined
- Sep 5, 2009
- Messages
- 284
Parrying video from Street Fighter 3rd Strike:
https://www.youtube.com/watch?v=gN4rtmlme-I
(tap forward at the right moment to parry a mid to high attack/tap down to parry a low attack)
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I'm at a loss in creating parrying and I think I need some ideas or tips.
THINGS I NEED TO KNOW:
1. How to set a button release variable to the value for the forward or down directional stick press
2. How to create a new SubAction
3. If it's possible to add a hitlag during a perfect shield or Marth's SpecialLw
4. Where to find the coding for a perfect shield
5. If negative Asynchronous Times are possible..
For example, in order to implement a Forward Parry for High to Medium Attacks, I believe I need to change the DamageHi1-3 and DamageN1-3 subactions to something like
Any help would be appreciated.
This will be my last thread on the topic.
Thank you for your patience~
https://www.youtube.com/watch?v=gN4rtmlme-I
(tap forward at the right moment to parry a mid to high attack/tap down to parry a low attack)
---------------------
I'm at a loss in creating parrying and I think I need some ideas or tips.
THINGS I NEED TO KNOW:
1. How to set a button release variable to the value for the forward or down directional stick press
2. How to create a new SubAction
3. If it's possible to add a hitlag during a perfect shield or Marth's SpecialLw
4. Where to find the coding for a perfect shield
5. If negative Asynchronous Times are possible..
For example, in order to implement a Forward Parry for High to Medium Attacks, I believe I need to change the DamageHi1-3 and DamageN1-3 subactions to something like
If button release ("forward")
Change Action to ("Perfect Shield")......or Maybe I need to create a new subaction and give everyone Marth's SpecialLw
ElseDo Nothing
End IfAny help would be appreciated.
This will be my last thread on the topic.
Thank you for your patience~
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