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Help needed to create Parrying (ideas and coding tips).

Aerros11

Smash Journeyman
Joined
Sep 5, 2009
Messages
284
Parrying video from Street Fighter 3rd Strike:
https://www.youtube.com/watch?v=gN4rtmlme-I

(tap forward at the right moment to parry a mid to high attack/tap down to parry a low attack)

---------------------
I'm at a loss in creating parrying and I think I need some ideas or tips.

THINGS I NEED TO KNOW:
1. How to set a button release variable to the value for the forward or down directional stick press
2. How to create a new SubAction
3. If it's possible to add a hitlag during a perfect shield or Marth's SpecialLw
4. Where to find the coding for a perfect shield
5. If negative Asynchronous Times are possible..

For example, in order to implement a Forward Parry for High to Medium Attacks, I believe I need to change the DamageHi1-3 and DamageN1-3 subactions to something like

If button release ("forward")
Change Action to ("Perfect Shield")......or Maybe I need to create a new subaction and give everyone Marth's SpecialLw
Else
Do Nothing
End If


Any help would be appreciated.
This will be my last thread on the topic.
Thank you for your patience~
 
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Narpas_sword

Moderator
Moderator
Joined
Dec 11, 2013
Messages
3,859
Location
Wellington, New Zealand
I think the problem with getting help is that noone is interested in it enough to help, and noone thinks it's a good idea.
You've been pointed in the right direction, i think from here it's a lot of experimenting on your behalf.

As far as your methods go, you are jumping into coding without a plan (cowboy coding)

Start by writing everything down in pseudo code (look it up) to understand how you want each function to work.
once you have that youll want to convert it to something PSA can use.

heaps of questions are unanswered as to how you want it to work.
 

Phaiyte

Smash Ace
Joined
Jul 6, 2010
Messages
932
Try just manipulating the perfect shield code. Like, allow it to drop on frame 1 immediately if you let go of the button, and when successful give the character 5 frames of invincibility, similar to a ledge grab but shorter.
 

Aerros11

Smash Journeyman
Joined
Sep 5, 2009
Messages
284
My plan was to implement an "if hit" or "if in hitbox" kind of feature with an additional requirement of "if button tap" or "if button press" then it would go to Marth's SpecialLw but without the SpecialLwAtk. Any manipulation would take place afterwards for framedata...Oh! Andddd I need to adjust hitlag so that both characters freeze on contact for a few frames. I'll try the shield idea after a bit more messing around; it's a brilliant idea, but I want the feeling to be authentic for street fighter fans. I want to convert them into a hybrid game. Thanks, both of you for the replies, honestly ^ ^

Parrying,btw essentially leveled out the playing field and made even the worst characters formidable.

@ Narpas_sword Narpas_sword , you're definitely right about zero demand XD

These parrying threads get at least 30 views, so that's a big enough crowd for me (even with repeats!), assuming, of course...
 
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Y-L

Smash Champion
Joined
Jan 16, 2014
Messages
2,436
Location
Ventura, CA
stop bumping your thread if it doesn't get a reply within a few hours lol the reason no one is replying is because no one really cares for this idea/probably would not work as a good mechanic. You're probably better off posting this is kc-mm
 
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