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Help Nair OOS

IckyCafe

Smash Rookie
Joined
Jul 19, 2015
Messages
9
Location
Georgia
I lose against every fox I play against because I can't get this down. I have a problem getting Sheik's short hop out of the shield and also getting the nair out quick enough so my question is how do you guys Nair OOS? Any tips I'm missing out on?
 
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rye_un

Smash Cadet
Joined
Nov 12, 2014
Messages
43
Location
Alexandria, Virginia
Honestly there isn't any way to learn this easy. You just have to slide your thumb from y to a fast while holding shield. But if you have problems with fox pressure you can roll out after shine most of the time by buffing it with c stick while shielding.
 

Seal

Smash Journeyman
Joined
Dec 30, 2014
Messages
300
Location
Chicago
You could try jumping by using the analog stick. Just flick it up and hit A.
 

ECHOnce

Smash Lord
Joined
Feb 22, 2014
Messages
1,191
Location
Bellevue, WA
Practice hitting Pichu with rising Nair oos. If you can't, then practice without shield first. I'm only suggesting using Pichu because iirc he's shorter so the timing is stricter, but I may be wrong.

If you have 20XX, you can use debug commands to turn on infinite shields, and tell a P2 Fox CPU to pressure your shield with SHFFL Shine. Use this to get an idea of how long shieldstun lasts for after a shine (hint: the white grainy lines on your shield that look like a TV with no signal indicate shieldstun). Nair oos too early, and the shieldstun will eat your inputs. Nair oos too late, and you'll be vulnerable to the followup pressure. This doesn't account for mixups though (e.g. spacie delays the shine, hits different spots on shield, uses different aerials on shield, etc.), so that's something that has to be learned vs. a player. Shieldstun isn't something that can be reacted to - human reaction time is 12-20ish frames on average (test here), and I doubt shine shieldstun lasts more than 10ish. You just have to get the timing down and react to either the start of the shine (visual/auditory indicator), or some part of the preceding aerial/wait (visual).

EDIT: Another thing to consider is using Z to Nair. Z is a lot easier to get rising aerials with, since you split the inputs across two different fingers, instead of just using your thumb. Only detriment to using this method is the consequences for Nairing too early (during your 3 frame jumpsquat animation). If you input A too early you'll do an empty jump...which is bad, but if you can get away with it if you're lucky. If you input Z too early you'll do a JC grab, which is the last thing you want to happen during pressure. TL;DR - Z is easier for some people, A is less risky if you flub it, both are viable options.
 
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