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Help my Lucas?

Tyr_03

Smash Champion
Joined
Mar 4, 2008
Messages
2,805
Location
OH
You play really intelligently which is good. You have decent spacing and don't rush in mindlessly.

There's really almost no reason to ever PK Fire on the ground. Short hop PK Fire has significantly less lag on the end. Just time it later to hit short characters like Kirby. This decreases lag further as well.

One of the biggest things detracting from your game is that you're over using SH Nair. It's great for combos and all but remember it has stupidly low priority and is easily punished if shielded. It's good for approaches every once in a while but good players won't let you abuse it over and over. You tried using full hop Dairs a few times but were going about it wrong for Kirby. In order to hit Kirby with the 4th hit, you need to fast fall it. The timing takes some practice so that you'll still autocancel upon landing but this will lead into ridiculously good combos. You would not believe how much Dair will help you if you learn how to use it correctly.

Your PK Freeze usage needs work. You used it at kind of pointless times. It's really overrated for edgeguarding. Against kirby I'd go for Dair or Bair spikes depending on what you're comfortable with and of course the situation. You read him pretty well for Dsmash edgeguarding but that won't work against a lot of players.

I really enjoyed your Usmash kills. Granted some of them were a little bit lucky but you seemed to know what you were doing. Kirby has much better aerials than Lucas so it makes a lot more sense to stay on the ground for juggling if you can. Usmash's huge lingering hitbox is great against falling opponents if you're watching them correctly.
 

~Pink Fresh~

Smash Master
Joined
Jun 21, 2008
Messages
4,180
Location
Maryland
basically do everything Tyr_03 says lol.
really though i hear he's a good lucas.
i can add a few tips here as well.

when you recover, you should probably mix it up with zap jumps, magnet pulls, and your snake tether recovery. on the 2nd match, your last stock lost could have been easily avoided if you had snaked to the edge instead of trying to PKT2. another thing i noticed is that you dont grab much. I know lucas' grab has alot of end lag, but in your match when kirby stoned you would try to hit him instead of grabbing. If you want to lose some end lag on your grabs, learn how to turnaround grab (not sure if that's the name for it) it's very beneficial for lucas.
other than that, your pretty good.
Tyr_03 said everything i was going to so... i didnt have much input on this.
hope i was a bit of help!
 

GimmeAnFSharp

Smash Journeyman
Joined
Jul 16, 2006
Messages
291
Location
Boston
Fight off stage! You always waited for him to come back. Lucas' jump is odd enough it's always hard for opponents to predict what you're doing; take advantage of your disjointed hitboxes (especially against Kirby) and chase them off. You can almost go all the way off the screen before you head back to stage to recover.

NEVER PK Fire on the ground. Except mindgames. There's just no reason to; short-hopping increases it's vertical range, decreases your lag, and keeps you moving.

Experiment with PKT1. That Kirby had an awkward recovery method, and although he spammed air dodges nonsensically, it's still enough to stifle Kirby's very vertical Up+B.

He used Final Cutter whenever he had any distance (usually) on you. Try to provoke him to do it by maintaining that distance, and "punish" with the Magnet. Do it twice or so and he'll be a lot more cautious about it. Anything you can do to change the opponent's "comfortable" playstyle is enough to give you a bit more of an edge.

The others hit on anything else I would do.

Oh, and cut back on the aggression a wee bit. Any deaths by stone were from being overzealous. Lucas' best offense is his defense; it's much better to survive a minute starting at 150% health and do 40 damage than it is to get in 25 damage in a quick, 10 second combo before getting KO'd from a stonefall.
 

Irsic

Smash Ace
Joined
Apr 8, 2008
Messages
929
Location
Michigan
If you're too afraid to pressure your opponent while he's offstage (which is sensible with Kirby because of his hated Kirbicide) chase with a PKT1. And don't zip it straight through him, do circles with it near where he has to fly right before him so that part of it will catch him after his air dodge.

More grabbing, just be careful. It has some serious lag, and I'm sure you're very aware of that since you didn't use it very often.

Nice usage of usmash. Loving it.

Just be careful of your approaches because it got you into more trouble sometimes than you needed.
 
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