lowbro
Smash Cadet
- Joined
- Dec 2, 2014
- Messages
- 33
edit: when I save the .pac with the messed up model preview and use it in-game, the model is right-side-up, so, while it would be nice to know what's going on, this isn't as urgent as I thought at first.
I've been rigging a model in 3ds max, but when I tried to export as a .dae and import into Brawlbox, the model was rotated 90 degrees around the x axis and way too big. I tried exporting it again and again with the same exact export settings, and after about 20 tries the model displayed normally in Brawlbox. This happens every time I make a change in the rig/model and have to export again. I can't see any real pattern to this. Does anyone here know what's going on and can help me? This just doesn't make any sense.
The scale factor is 1
the axis conversion is y (I tried with z, didn't make any difference)
changing the fbx export version doesn't do anything
I've been rigging a model in 3ds max, but when I tried to export as a .dae and import into Brawlbox, the model was rotated 90 degrees around the x axis and way too big. I tried exporting it again and again with the same exact export settings, and after about 20 tries the model displayed normally in Brawlbox. This happens every time I make a change in the rig/model and have to export again. I can't see any real pattern to this. Does anyone here know what's going on and can help me? This just doesn't make any sense.
The scale factor is 1
the axis conversion is y (I tried with z, didn't make any difference)
changing the fbx export version doesn't do anything
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