Since we have fully customizable controls, I figure why not try to find a way to make the wiimote look good
. I've been looking at my ideas for about 10 minutes and here's what I've come up with:
UP: shield; I will explain this in a new paragraph
A: ?; no idea
B: special; all of the buttons on the other side are taken, and it seems like it would be the least intrusive
(-): taunt; most awkward button on the controller so why not
1: jump; makes life easy for short hops
2: attack; makes life easier for attacking right out of jumps if necessary
A+B: grab; seems to be easy enough
1+2: smash; self explanatory imo
I feel like I have to explain myself for shield. Since grab also equals shield + attack, it almost emulates the shoulder buttons on the gamecube controller. In addition, it just seems really convenient for some reason...
Comments? Criticism? etc?

UP: shield; I will explain this in a new paragraph
A: ?; no idea
B: special; all of the buttons on the other side are taken, and it seems like it would be the least intrusive
(-): taunt; most awkward button on the controller so why not
1: jump; makes life easy for short hops
2: attack; makes life easier for attacking right out of jumps if necessary
A+B: grab; seems to be easy enough
1+2: smash; self explanatory imo
I feel like I have to explain myself for shield. Since grab also equals shield + attack, it almost emulates the shoulder buttons on the gamecube controller. In addition, it just seems really convenient for some reason...
Comments? Criticism? etc?