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Help if you can.

D4rkDude

Smash Rookie
Joined
Sep 23, 2007
Messages
10
Location
Austin, TX
Ok, I can consistantly pull off shdfairs and stuff but I need help with the "ken combo". I have seen vids where people imediately spike after an Fair but everyone i connect my f airs into a spike, i miss the player because i go too high but i have seen people stay at the same height after there F air. Help if you can, thx

d4rkdude
 

UMBC Super Smasher

Smash Lord
Joined
Oct 12, 2006
Messages
1,077
Location
University of Maryland Baltimore County
I just want to say that I just 4 stocked a sheik with both pichu and bowser.

...............

Search the forums for SHDF. However, a real quick explanation:

Marth's sword has a tippered section that makes a slashy sound. This section sends the opponent upward when hit. In combination with a running dash to jump to fair, marth has enough momentum to catch up with the character he is comboing after the fair, and if the fair is tipped, then it should be a Ken combo. Depending on the opponent's percent and character, however, a non-tippered fair may be most appropriate. There it is. It's as simple as that.
 

undyinglight

Smash Journeyman
Joined
Jul 16, 2007
Messages
302
Location
Escondido, CA
I find it best to tip the final fair to send them slightly upwards, I than do a double jump and tip them with a dair. It should be noted that marth's sweet spotted dair is considered to be a spike and not a meteor smash, so you won't have to worry about your opponent meteor cancelling out of it.
 

lolomgwtfbbq

Smash Apprentice
Joined
Aug 4, 2007
Messages
119
It all depends on the percentage. When they're around 50%ish you're gonna want to use the tipper part but once they're like 90%-100% the non-tipped fair should be sufficient to set up for a ken combo.
 
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