Phoenix Reborn
Smash Cadet
- Joined
- Mar 18, 2008
- Messages
- 26
I was playing a Meta Knight the other day and I CANNOT for the death of me figure out how to approach a Meta Knight properly without getting hit. All my ground attacks (Save for my Neutral-B) were effectively countered by Meta Knight's F-Tilt. Any attempt to attack from the air, be it a SH N-Air rush or RAR B-Air is also countered by his F-Air or U-Air.
When I'm in the air, I'm constantly juggled because I have no attacks that can match the speed of his U-Air and F-Air and mind games don't seem to work because Meta Knight can easily change his air direction quickly since he floats. This also significantly takes away the effectiveness of Air Dodging for me.
On the ground, his F-Tilt and Down-Smash make short work of a lot of my "A" attacks and Down-Smash and when he's got me down, no matter what I try to recover be it rolling in either direction or doing a wake-up attack, he'll just simply walk up to me and F-Tilt (Again) before I can shield, dodge or retaliate. Next thing I know, I'm either down again or knocked back up into the air for another round of juggling.
An example of just how bad this became for me is this one game that I played against a Meta Knight where we both started off with 4-stock and the Meta Knight was able to juggle and combo my Wolf with no hope of retaliation or escape on my end to the point where I died three times before I managed to kill him once (And that was probably because by that point, the player has most likely stopped trying)
I'm totally out of ideas and any tips would be good. Thanks!
When I'm in the air, I'm constantly juggled because I have no attacks that can match the speed of his U-Air and F-Air and mind games don't seem to work because Meta Knight can easily change his air direction quickly since he floats. This also significantly takes away the effectiveness of Air Dodging for me.
On the ground, his F-Tilt and Down-Smash make short work of a lot of my "A" attacks and Down-Smash and when he's got me down, no matter what I try to recover be it rolling in either direction or doing a wake-up attack, he'll just simply walk up to me and F-Tilt (Again) before I can shield, dodge or retaliate. Next thing I know, I'm either down again or knocked back up into the air for another round of juggling.
An example of just how bad this became for me is this one game that I played against a Meta Knight where we both started off with 4-stock and the Meta Knight was able to juggle and combo my Wolf with no hope of retaliation or escape on my end to the point where I died three times before I managed to kill him once (And that was probably because by that point, the player has most likely stopped trying)
I'm totally out of ideas and any tips would be good. Thanks!