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help aproaching marths

Parkachu123

Smash Rookie
Joined
Sep 3, 2007
Messages
24
Location
Diamond Bar, SoooCAL
hey guys im having some trouble playing my friend who mains marth. i usually start by SHL into running a's and follow up with uptilts into shine combos but its kinda hard on him . if i miss or make a mistake its a sure thing hes gonna chain grab me to like 50% and juggling me with uptilts and KOing me with tippers. i just cant seem to get him to combos as often as i like. i need a new approach cuz im finally noticing that running a's arent that smart :p
 

Salaad

Smash Ace
Joined
Jun 25, 2007
Messages
936
Location
Irvine, CA
Play it safe. By running A's do you mean Dash attack? You shouldn't be using that. Instead you should SHFFL a Nair or a Dair if you want. You shouldn't be Chaingrabbed till 50%, more like 29%ish, then you can jump or shine out of it. Spam SHL. Spot dodge when you think he's going to grab and shine out of it. Don't use dash attacks though..
 

GamerGuitarist7

Smash Champion
Joined
Jun 4, 2006
Messages
2,015
Location
Tucson AZ
well, you don't really want to approach marth. you want marth to come to you. that's why falco has a gun and without that gun the match would already have been won by marth. camp lasers. there's no such thing as too much lasers. if your friend *****es, tell him to deal with it. pick a corner and shoot lots of lasers. when he approaches to you, jump away or quickly attack then run away and shoot more lasers. basically you want to piss marth off. when he misses something or makes a dumb mistake, that's when you want to approach, when he's off gaurd. catching him off gaurd is the safest approach. cause if he's just camping in his sheild and you try to SHL SHL dair shine, you'll get grabbed or something, then he'll chaingrab you and utilts and all that dumb crap. i also enjoy using a lot of grabs against marth. all the throw directions work and you don't really want to spam one cuase then they'll predict it and retaliate. you can techchase on dthrows and grab again, fthrow and nair or something. throws are too good on marth. also, learn to DI his tippers. you really shouldn't die from a tipper below 80% near the edge, or below 100% if its in the middle of the stage if you DI well (on stages with larger kill zones of course, you'll pretty much die grom any tipper above 60 on yoshis story) to DI, hold the cstick towards the stage and hold your control stick up/towards the stage diagonally before you're sent flying. (usually before the hit if you know it's going to happen)
 

technomancer

Smash Champion
Joined
May 17, 2006
Messages
2,053
I agree a bit with gamer that you don't want to be approaching all the time. Stick to the SHLs, but you also need to master those shine approaches and mixups so you can get in on him and stay in, break his gaurd and force a hit that you can follow up on with a combo.
 
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