Hey guys, I'm fairly new here. I read a lot more than I post. I've got a few questions that I haven't seen asked on these forums before, so I thought I'd compile a thread with them.
Match-Ups
First - I'm a Pikachu player, but I'm not very familiar with most of the match ups because all my friends play Kirby. I was wondering if people could give a basic overview of what to do against each opponent, using Hyrule as an example.
Pika vs Kirby - Use utilt to usmash to build up their percentage. Use throws to get them off the stage and edgeguard with down+b and bair.
Pika vs Falcon - I pretty much learned from the Isai vs Park on Peach's Castle YouTube video. From what I could see, Falcon is fairly easy to kill with low percentages because of his weak horizontal recovery. I've been practicing using mostly bair to edgeguard and kick them far out and use the double upB recovery.
So if people could critique what I have there and fill in the missing match ups with general ideas, that would be great.
Strategy/Combos
I've just recently started using dtilt and dsmash frequently. My usual attack combinations are fair to throw, fair to dsmash, utilt to usmash or utilt to dsmash, then follow those up with bair or nair to edgeguard/kick them farther along. I have been told that the Fsmash is good for edgeguarding everyone except floaties since it has such long range.
When z-cancelling (or teching?) I tend to roll when I hit the ground too much instead of just recovering, which often rolls me right back into my opponent's attack. Also, I know that bair is very useful for egdeguarding and attacking, but I find that I'm often facing towards my opponent and end up doing an fair instead, which has very little knockback and tends to mess up the way I'm trying to force my opponent.
I've found I have a bit of a problem edgeguarding Falcon because of his upB being an offensive move. Does bair or fair have a bigger hitbox than his upB, so I can use those, or should I stay back and avoid his upB and do a usmash when he comes back down?
Get the most out of practice?
Also, since I'm using Vista I have had a lot of problems playing lag-free online. I haven't found a point that I can really play using my computer, but I can some times get onto the desktop here and play using XP. As such, most of my playing is with my friends. They all play Kirby, every one of them. I'm better than them and I taught all of them. They mostly like to play 4player FFA. My question is - how can I make the best use of playing with them to improve? I'm guessing I should mostly focus on technical aspects like z-cancelling, teching and short-hopping, since it's hard to focus on 1v1 strategy since there are three other players instead of one.
I'm using an N64 controller with USB adapter, but I still have trouble short-hopping. I can do it fine when I'm focusing on practicing it, generally in training mode. When focusing only on that while doing training mode, I can usually get it about half the time. But as soon as I enter a battle with a moving opponent (even a computer) I lose focus on shorthopping, and my friends aren't good enough to punish it. Any suggestions on shorthop practice?
Hey, thanks for reading my long post! I hope these questions haven't been answered before, as I'd hate to be a bother.
//epi
Match-Ups
First - I'm a Pikachu player, but I'm not very familiar with most of the match ups because all my friends play Kirby. I was wondering if people could give a basic overview of what to do against each opponent, using Hyrule as an example.
Pika vs Kirby - Use utilt to usmash to build up their percentage. Use throws to get them off the stage and edgeguard with down+b and bair.
Pika vs Falcon - I pretty much learned from the Isai vs Park on Peach's Castle YouTube video. From what I could see, Falcon is fairly easy to kill with low percentages because of his weak horizontal recovery. I've been practicing using mostly bair to edgeguard and kick them far out and use the double upB recovery.
So if people could critique what I have there and fill in the missing match ups with general ideas, that would be great.
Strategy/Combos
I've just recently started using dtilt and dsmash frequently. My usual attack combinations are fair to throw, fair to dsmash, utilt to usmash or utilt to dsmash, then follow those up with bair or nair to edgeguard/kick them farther along. I have been told that the Fsmash is good for edgeguarding everyone except floaties since it has such long range.
When z-cancelling (or teching?) I tend to roll when I hit the ground too much instead of just recovering, which often rolls me right back into my opponent's attack. Also, I know that bair is very useful for egdeguarding and attacking, but I find that I'm often facing towards my opponent and end up doing an fair instead, which has very little knockback and tends to mess up the way I'm trying to force my opponent.
I've found I have a bit of a problem edgeguarding Falcon because of his upB being an offensive move. Does bair or fair have a bigger hitbox than his upB, so I can use those, or should I stay back and avoid his upB and do a usmash when he comes back down?
Get the most out of practice?
Also, since I'm using Vista I have had a lot of problems playing lag-free online. I haven't found a point that I can really play using my computer, but I can some times get onto the desktop here and play using XP. As such, most of my playing is with my friends. They all play Kirby, every one of them. I'm better than them and I taught all of them. They mostly like to play 4player FFA. My question is - how can I make the best use of playing with them to improve? I'm guessing I should mostly focus on technical aspects like z-cancelling, teching and short-hopping, since it's hard to focus on 1v1 strategy since there are three other players instead of one.
I'm using an N64 controller with USB adapter, but I still have trouble short-hopping. I can do it fine when I'm focusing on practicing it, generally in training mode. When focusing only on that while doing training mode, I can usually get it about half the time. But as soon as I enter a battle with a moving opponent (even a computer) I lose focus on shorthopping, and my friends aren't good enough to punish it. Any suggestions on shorthop practice?
Hey, thanks for reading my long post! I hope these questions haven't been answered before, as I'd hate to be a bother.
//epi