what exactly will the havok engine do?
in brawl it will afect how the characters interact with one another, as far as nyone knows the effects may vary take for example the gooey bomb, where foreign obejects will stick to a moving character, coincidentally the same bomb can transgress the boundaries of its host and latch on to another character who would come in contact:
awesome...
In other instances however the characters will be dwarfed by the items, Take notice in the Item Boxes:
boxes, nowavailable in mobile form, can act as a vessel for 'intra-planeal' movement of characters, the effect on the crates, based on the characters mass is to be determind(assuming that the crate will not roll the same speed say when kirby, or bowser is riding) This is the right step forward... for too long were games limited to 'collision detection' for interaction between characters and their respective envoronments...I hate games like True Crime streets of LAwhere I couldnt ride the top of a speeding car as I blasted passerbys.... but thats another game.... ⌐_⌐
what does this mean for gameplay between characters?
easily the most interesting piece is the 'foot-stool' jump... where characters use others to:
attack?
perform spikes
leap,reach,recover, poise?
all welcome new additions... although I've ehard some complaints, particularly from faster players who say that this new engine won't allow the clipping they use as a strategic advantage, but their opinions do no matter haw haw
a good point of interest however is; How far exactly will this new engine be implemented? I maybe reaching judging from the following screenshot, but is it possible that the engine is not a game wide inclusion? Leaving room for glitches and clipping elsewhere in the title?
discuss
in brawl it will afect how the characters interact with one another, as far as nyone knows the effects may vary take for example the gooey bomb, where foreign obejects will stick to a moving character, coincidentally the same bomb can transgress the boundaries of its host and latch on to another character who would come in contact:
![](http://www.smashbros.com/en_us/items/images/item01/item01_070524c-l.jpg)
awesome...
In other instances however the characters will be dwarfed by the items, Take notice in the Item Boxes:
![](http://www.smashbros.com/en_us/items/images/item03/item03_070614e-l.jpg)
boxes, nowavailable in mobile form, can act as a vessel for 'intra-planeal' movement of characters, the effect on the crates, based on the characters mass is to be determind(assuming that the crate will not roll the same speed say when kirby, or bowser is riding) This is the right step forward... for too long were games limited to 'collision detection' for interaction between characters and their respective envoronments...I hate games like True Crime streets of LAwhere I couldnt ride the top of a speeding car as I blasted passerbys.... but thats another game.... ⌐_⌐
what does this mean for gameplay between characters?
easily the most interesting piece is the 'foot-stool' jump... where characters use others to:
attack?
![](http://www.smashbros.com/en_us/characters/images/iceclimbers/iceclimbers_070914c-l.jpg)
perform spikes
![](http://www.smashbros.com/en_us/howto/technique/images/technique03/technique03_070726d-l.jpg)
leap,reach,recover, poise?
![](http://www.smashbros.com/en_us/howto/technique/images/technique03/technique03_070726c-l.jpg)
all welcome new additions... although I've ehard some complaints, particularly from faster players who say that this new engine won't allow the clipping they use as a strategic advantage, but their opinions do no matter haw haw
a good point of interest however is; How far exactly will this new engine be implemented? I maybe reaching judging from the following screenshot, but is it possible that the engine is not a game wide inclusion? Leaving room for glitches and clipping elsewhere in the title?
![](http://i7.tinypic.com/66keft3.jpg)
discuss