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Havok engine... what?

NeoSoul

Smash Journeyman
Joined
Jul 1, 2007
Messages
305
what exactly will the havok engine do?

in brawl it will afect how the characters interact with one another, as far as nyone knows the effects may vary take for example the gooey bomb, where foreign obejects will stick to a moving character, coincidentally the same bomb can transgress the boundaries of its host and latch on to another character who would come in contact:

awesome...

In other instances however the characters will be dwarfed by the items, Take notice in the Item Boxes:


boxes, nowavailable in mobile form, can act as a vessel for 'intra-planeal' movement of characters, the effect on the crates, based on the characters mass is to be determind(assuming that the crate will not roll the same speed say when kirby, or bowser is riding) This is the right step forward... for too long were games limited to 'collision detection' for interaction between characters and their respective envoronments...I hate games like True Crime streets of LAwhere I couldnt ride the top of a speeding car as I blasted passerbys.... but thats another game.... ⌐_⌐


what does this mean for gameplay between characters?
easily the most interesting piece is the 'foot-stool' jump... where characters use others to:

attack?


perform spikes


leap,reach,recover, poise?


all welcome new additions... although I've ehard some complaints, particularly from faster players who say that this new engine won't allow the clipping they use as a strategic advantage, but their opinions do no matter haw haw

a good point of interest however is; How far exactly will this new engine be implemented? I maybe reaching judging from the following screenshot, but is it possible that the engine is not a game wide inclusion? Leaving room for glitches and clipping elsewhere in the title?


discuss
 

gregthepirate

Smash Apprentice
Joined
Sep 14, 2007
Messages
118
Location
Cincinnati, OH
I'm confused now...does this mean that you can't "run through" anyone now? Like, you will just push them?

I hope that doesn't sound stupid...
 

Zantetsu

Smash Master
Joined
Sep 1, 2006
Messages
4,413
Location
Springfield, MO
Omg once again. There is no proof that brawl is using the havok engine. It used to be on the havok site now it isnt. Sakurai could have switched.
 

garbage

Smash Journeyman
Joined
Sep 11, 2007
Messages
254
Omg once again. There is no proof that brawl is using the havok engine. It used to be on the havok site now it isnt. Sakurai could have switched.
Awfully late to change a major game's engine...
 

Spellman

Smash Ace
Joined
Sep 18, 2007
Messages
623
Location
Brickway
I Doubt It

I doubt this game is going to have this "Havoc engine ragdoll physics dealie", and I doubt people won't be able to run through each other I think that people won't be able to run into each other, or at least, if you can, it's not going to conclude with heads coliding. I'm sure there must be some example of this in one of the videos released thus far.

Maybe Nintendo has had discussions with the programmers of this company to gain a better understanding of how to manipulate games, but it's not a "Havoc" engine, it's just a Super Smash Bros. engine that has been tweaked, modified, and arguably upgraded.

The footstool jump isn't automatic, you gotta press A at the right time and it should work. It's probably programmed so that when the bottom of the character is in range of the opponent he's attacking, it grants the character permission to use a move that plows them into the ground and bouncing off said opponent is just a continuation of that move. It's just like pressing A at the right time to catch an item that someone throws at you in Melee (albeit that is quite the feat). Also, characters who were hurled in Smash Bros. Melee into another character using the throw technique, when contact is made with another opponent, the character will actually ram and mildly damage the character he collides with. Not very much of course, and not the kind of damage or effect that turns the tables of a fight but the point is, Nintendo has already developed techniques that are effective and somewhat realistic in their own way.
 

Timat the Slayer

Smash Journeyman
Joined
Sep 19, 2005
Messages
272
Location
Pennyslvania
I honestly think Sakurai asked them to hide it.

Just that little leak has given us a rather large insight into how the physics of the game may work. Plus, as stated, it is rather late to change a physics engine.
 
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