LydianAlchemist
Smash Apprentice
http://www.youtube.com/watch?v=JLuFpmoKUVQ
I wouldn't mind seeing something like this implemented in PM. If it's feasible. There is L cancel but that only applies to landing lag. There is already something like this for Lucario via the OHC system.
or what about a Lucas + Lucario sort of thing where consecutive hits/combos could reduce hit lag more and more as the combo progresses? but it goes away if you mess up?
As depicted in the above link, it's sorta OP, but what if there was a way to reduce hit stun in midair? air teching? It's probably too out there but that video got inside my brain hole.
..anyways. DISCUSS
I wouldn't mind seeing something like this implemented in PM. If it's feasible. There is L cancel but that only applies to landing lag. There is already something like this for Lucario via the OHC system.
or what about a Lucas + Lucario sort of thing where consecutive hits/combos could reduce hit lag more and more as the combo progresses? but it goes away if you mess up?
As depicted in the above link, it's sorta OP, but what if there was a way to reduce hit stun in midair? air teching? It's probably too out there but that video got inside my brain hole.
..anyways. DISCUSS