Just wondering what do you guys do in regards to Fox/Falco side B recovery back onto the stage?
If you stay far away from the ledge they grab the ledge and get back on so it's not easy to punish them at the end of the move. I know you can hit them out of it, Fsmash is the ticket, but it's really difficult to. I've done it like twice before. Do you charge and release when they do the move or when you think it's going to hit you? Would Dsmash work?
What are some reliable attacks when the opponent is hanging off the ledge?
I'm talking about when the opponent is just taking a breather or is grabbing the ledge a second time. dtilt and dash attack don't hit consistently. Dsmash you gotta be right on top of them.
How do you guys handle opponents who grab the ledge repeatedly?
Also I know their is huge landing lag if the opponent air dodges right before landing but it seems to me there is also a bit of lag if they air dodge even before landing like way in the air. If they don't air dodge at all I find there is less time to punish on landing.
Am I wrong? Anyone know for sure?
Random question, just checking... there is no slow motion or rewind or fast forward option for replays you've saved?
If you stay far away from the ledge they grab the ledge and get back on so it's not easy to punish them at the end of the move. I know you can hit them out of it, Fsmash is the ticket, but it's really difficult to. I've done it like twice before. Do you charge and release when they do the move or when you think it's going to hit you? Would Dsmash work?
What are some reliable attacks when the opponent is hanging off the ledge?
I'm talking about when the opponent is just taking a breather or is grabbing the ledge a second time. dtilt and dash attack don't hit consistently. Dsmash you gotta be right on top of them.
How do you guys handle opponents who grab the ledge repeatedly?
Also I know their is huge landing lag if the opponent air dodges right before landing but it seems to me there is also a bit of lag if they air dodge even before landing like way in the air. If they don't air dodge at all I find there is less time to punish on landing.
Am I wrong? Anyone know for sure?
Random question, just checking... there is no slow motion or rewind or fast forward option for replays you've saved?