Here's a combo that works well on an opponent who's above 30% (sometimes less, depends on character. Better done with both Popo and Nana.
1. Dash attack (lifts opponent into the air)
2. Short-hop or full jump (still facing the same way you were when you dash attacked)
3. B-air, fast-fall, run after opponent
4. Short-hop or full jump and neautral-air
5. Double jump, F-air (if on the sweet-spot it should spike your opponent)
6. As soon as you've performed the F-air, tap left (to turn around) and use up-B to get back onto the stage
This combo may not work all the time if you are aiming to spike/meteor smash your opponent but it's definately a good way of generating damage.
Tip: Be fast - only jump as far as you need to before peforming the aerial attacks, your opponent can DI or jump out of it if you take too long.
Hope this will benefit at least one Ice Climber player other than me .
Psy.
1. Dash attack (lifts opponent into the air)
2. Short-hop or full jump (still facing the same way you were when you dash attacked)
3. B-air, fast-fall, run after opponent
4. Short-hop or full jump and neautral-air
5. Double jump, F-air (if on the sweet-spot it should spike your opponent)
6. As soon as you've performed the F-air, tap left (to turn around) and use up-B to get back onto the stage
This combo may not work all the time if you are aiming to spike/meteor smash your opponent but it's definately a good way of generating damage.
Tip: Be fast - only jump as far as you need to before peforming the aerial attacks, your opponent can DI or jump out of it if you take too long.
Hope this will benefit at least one Ice Climber player other than me .
Psy.