OrientalAmazing
Smash Cadet
So basically all of you know the Ledgedash, the high/medium risk high reward back on stage option that has been used in tournament play for many years.
I found a way to reduce the SD rate to 1/4 of what it used to be (the sd rate might be so low it doesn't even exist)
The only thing is, this form of ledgedashing is pretty frame tight so you'll have to practice just a bit for it to become second nature.
Here are the steps:
1: Perform the Tournament Winner (ledge jump getup just incase XD)
2: Around the first few airborne frames, wavedash.
If done perfectly, your character will land just like the traditional method of ledgedashing, and ofcourse, he will have the invincibility frames due to good timing.
If done mediocrely/ok, you will see the character airdodging into the ground a few inches away from the ground, and you will have a much tighter window to punish.
I hope you have enjoyed learning this tech and enjoyed this read, Farewell!
I found a way to reduce the SD rate to 1/4 of what it used to be (the sd rate might be so low it doesn't even exist)
The only thing is, this form of ledgedashing is pretty frame tight so you'll have to practice just a bit for it to become second nature.
Here are the steps:
1: Perform the Tournament Winner (ledge jump getup just incase XD)
2: Around the first few airborne frames, wavedash.
If done perfectly, your character will land just like the traditional method of ledgedashing, and ofcourse, he will have the invincibility frames due to good timing.
If done mediocrely/ok, you will see the character airdodging into the ground a few inches away from the ground, and you will have a much tighter window to punish.
I hope you have enjoyed learning this tech and enjoyed this read, Farewell!