Mind Trick
Smash Ace
A moveset to play as flashy as possible with our cute little friend Yoshi, by Mind Trick.
Take note a lot of these are most of the time inferior to non flashy alternatives in terms of effectiveness, but it's definitely both more fun to do and more fun to watch for other people. Everything listed here have at least once been succesfully performed in a match against a human opponent (be it friendly or tourney).
Divided them in a couple of subcategories, with the amount of yoshi's stating the move's difficulty level (1 being easy, 5 being very hard).
General showing off/Taunting/Movement/Shield stuff
Sprinkler
Engage and immediately release shield. Not much to it, very basic.
Platform Wavelanding
Because of yoshi's good wd and unique double jump (not to mention ability to turn around), you can make this look pretty ****ing fast, fastfalling for even more speed. Alternatively, stay on one edge of a platform and continually waveland off it to break your opponent's concentration by all the moaning your yoshi is doing.
Double Jump Landing
Done by jumping and immediately double jumping to have your yoshi make a weird move on the ground. Not that flashy, but looks kinda cute when combined with crouching and turning it around.
Double Jump Wavelanding
Jump, double jump, waveland in quick succesion. Not too much difference from a normal wavedash, except for the added (small)risk factor, the dj noise and the ability to turn around midair. Can be used as an edgehog as well if your facing away from the centre of the stage.
Light Shield Platform Punish
Light shield on a platform, you can make your light shield last pretty long, get hit and slide off, immediately follow up with either a (R)DJC Nair/Fair or a DJC Upair, depending on if they were on or under the platform.
Light Shield Approach
Get hit on the back of your light shield and you will slide forward, simple as that. Pretty hilarious in teams if you can coordinate it with your teammate, have him use a strong attack and yoshi has his own superwavedash. In 1v1 use is pretty limited apart from samus her smash missiles (Falco's lasers are somewhat similiar but not practical at all to use here, and very limited distance covered). Crouch underneath the missiles, and when they get over your head, engage light shield.
Crouch Powershield -> Wavedash
One of the more positive things about yoshi's shield, execution and timing is tricky though against say falco's lasers, but if you reflect it succesfully pretty much any followup can be used (although dependant on your distance from him) because of the laser stun. It can really take the rhytm out of falco's SHL game.
Supershield -> DJC aerial
If you can do this on command, then kudo's to you, you are now invincible :D
Edge Play
Eggslide
Dash -> Egg toss. Basic way of getting the edge.
DJC Eggtoss -> edge hog
Jump, double jump and immediately egg toss to keep downward momentum. While in this animation you can grab the edge with your back to it. Looks pretty nice as well with a turn around in it, after you use the jump option of getting back on the edge.
Moon walk -> short hop dair
Good for gimping mostly horizontal recoveries, drags them down nicely.
Edge Egg roll
Let go of the edge and immediately egg roll
Moonwalk -> (optional jump) ground pound edge hog
Alternate slower edgegrab than most alternatives, but comes with a bit of added protection and good offensive power. Timing is crucial here when going for an edge hog, if your too late and opponent goes for the edge, youll jump into your doom.
Edge Cancelled Eggs
Hang on the edge, let go, double jump, egg throw, regrab edge. A risky move, but one of the best assets of yoshi. Don't be afraid to spam it if your opponent isn't expecting it/is in no position to punish it. Watch out for simple jabs, general quick moves, moves that hit below the edge and projectiles that dont have a linear path.
Dtilt/Dsmash -> turnaround egg lay
Pretty fun thing to do, can be followed up most of the time with a dair drag after you get back to the edge. Some opponents might still mash after they break out, potentially doing a move that wont let them make it back.
Yoshi Dropzone
Run off the edge to fair for the meteor. With good timing you can make it back with either downb or airdodge. At least as amazing as Captain Falcon's dropzone, probably even more so. Surprisingly, have had a pretty high succesrate with this one. Can be performed off a platform as well, and has a greater timeframe in which you can perform it and still make it back.
Reverse Edge Cancelled Eggs
Edge cancelled eggs, but with an added turn around when you double jump. Very hard to do consistently. Lets you cover more of the offstage and less onstage.
Edgehog -> let go turnaround egglay (yoshicide)
Pretty hard to pull off, but amazing if you do, Battlefield is the best stage to do this.
Reverse dropzone
Most of you know about walk off edge grab right? If you don't, it's done by simply turning around at the right moment as you walk off the edge to grab the ledge. Now in the time between walking off and grabbing it, perform a fair. Pretty ****ing amazing if you can pull this one off and even more so if you make it back as well (although of course, for this one, the sheer awesomeness allows a yoshicide).
Eggslide/DJC Egg/RECE to edgehog -> RDJC Fair (yoshicide)
**** me, this is hard, positioning of your opponent is very strict as well. I've only been able to pull this off in 1 match as of yet.
Combo Stuff & Other
(Moonwalk for bonus points) Short hop bair -> DJC upair (-> juggle)
Basic move that handles the bigger targets like bowser, dk and ganon extremely well.
Double Jump Wavelanding -> dtilt/ftilt/fsmash
Can be quite unpredictable if you use the turnaround of the double jump, dtilt is usually the best follow up because of shieldstabbing, good speed and range, not to mention the set knockback is really usefull for early % gimps.
Pivot ftilt/fsmash
Ftilt to start a juggle, fsmash mostly for finishing/getting them offstage. Fsmash variant is extra amazing because of the added pullback of your own hitbox.
Moonwalk -> shorthop bair
Moonwalk to get a little bit of extra horizontal momentum.
Platform Wavelanding -> RDJC Fair
Covers a great distance and is a great set up move for a combo. If you're opponent is not too familiar with Yoshi's great aerial mobility this can come as quite a surprise.
Yoshi's Semi-Pillar
DJC Nair -> Jab -> Repeat. If your opponent is not too great in handling shield pressure this can result in a shield break as well. Best when done on the back of someone's shield (dash past RDJC Nair for bonus points). On low % DJC Nair -> Jab -> Grab is a great setup.
Pivot alternative DJC Bair
Dash away, DJC Bair back in (execution can be tricky at first) and follow up with ftilt/fsmash/djc upair/rdjc nair/upsmash.
Floatie Juggle
As the %'s on floaties go up, djc upair usually doesnt work anymore very fast or gets interrupted by a high priority dair. Instead, after doing right amount of upair, full jump turn around egg lay, hit them while they are in the egg with an aerial of choise (very dependant on their di), then try to lay them again in an egg or camp beneath them for the upsmash/fsmash kill.
Signature Yoshi Combo:
Set up move (fair/ftilt/uptilt/bair/upair) -> juggle(uptilt/upsmash/djc upair/ftilt) -> full jump fair -> dsmash
A lot of variations on this one, mostly depending on what fallspeed class you are facing. In theory this looks like you can't pull the whole combo off all too often, but it seems to have a decent succes rate. The setup and juggle can pretty much not be escaped if you have the %'s right on your opponent's char and you make no tech mistakes. The fair will work a lot as well, if you do it after the right amount of juggling. The dsmash can of course be teched, in place and behind yoshi can still result in a dsmash hit though.
Jab Reset Combo
For fastfallers, you usually cant keep up with their fallspeed with DJC upairs when they are low %, but most of the time the tech is pretty hard if you keep them guessing by switching it up with DJC nairs as well. Jab them and immediately grab em to downthrow to continue the juggling.
Dair platform techchasing (-> platform cancel -> djc upair)
Get an opponent down on a platform by for example an upair or fair, get under the platform, then predict their tech, follow it with a dair to rack up damage, and be extra amazing if you platform cancel it into a DJC upair.
Stage Specific
Corneria Topfin grab
On Corneria, when you stand at the right place on the back of the ship and perform a ground pound, you can instantly grab the topfin ledge. Be sure to release down asap or you won't grab it. One of the few places to do 'safe' (R)ECE as well.
Yoshi's Story Groundpound Edge Cancel
Groundpound to grab the edge, but this time move slightly forward than where you usually would downb. If you did it right you'll grab the ledge, but the damaging stars will appear on stage as well.
Mute City (Onett) Light Shield Car Approach
Use light shield when the cars appear and let them slide you to your opponent. A bit easier to put to actual use (although still very limited) on Onett, but that stage is usually banned for good reason.
Jungle Japes ECE Edge Switching
Jungle Japes has funky edges. With good timing of your double jump and egg toss, you can make it underneath the stage and grab another edge. You can even let the river take you from the right side to the left side and perform an ECE, although of course it's a bit suicidal with klaptraps flying around, but hey, yoshi is pretty suicidal as it is right? ^^
I'll probably add more as I think of it ^_^
Take note a lot of these are most of the time inferior to non flashy alternatives in terms of effectiveness, but it's definitely both more fun to do and more fun to watch for other people. Everything listed here have at least once been succesfully performed in a match against a human opponent (be it friendly or tourney).
Divided them in a couple of subcategories, with the amount of yoshi's stating the move's difficulty level (1 being easy, 5 being very hard).
General showing off/Taunting/Movement/Shield stuff
Sprinkler
Engage and immediately release shield. Not much to it, very basic.
Platform Wavelanding
Because of yoshi's good wd and unique double jump (not to mention ability to turn around), you can make this look pretty ****ing fast, fastfalling for even more speed. Alternatively, stay on one edge of a platform and continually waveland off it to break your opponent's concentration by all the moaning your yoshi is doing.
Double Jump Landing
Done by jumping and immediately double jumping to have your yoshi make a weird move on the ground. Not that flashy, but looks kinda cute when combined with crouching and turning it around.
Double Jump Wavelanding
Jump, double jump, waveland in quick succesion. Not too much difference from a normal wavedash, except for the added (small)risk factor, the dj noise and the ability to turn around midair. Can be used as an edgehog as well if your facing away from the centre of the stage.
Light Shield Platform Punish
Light shield on a platform, you can make your light shield last pretty long, get hit and slide off, immediately follow up with either a (R)DJC Nair/Fair or a DJC Upair, depending on if they were on or under the platform.
Light Shield Approach
Get hit on the back of your light shield and you will slide forward, simple as that. Pretty hilarious in teams if you can coordinate it with your teammate, have him use a strong attack and yoshi has his own superwavedash. In 1v1 use is pretty limited apart from samus her smash missiles (Falco's lasers are somewhat similiar but not practical at all to use here, and very limited distance covered). Crouch underneath the missiles, and when they get over your head, engage light shield.
Crouch Powershield -> Wavedash
One of the more positive things about yoshi's shield, execution and timing is tricky though against say falco's lasers, but if you reflect it succesfully pretty much any followup can be used (although dependant on your distance from him) because of the laser stun. It can really take the rhytm out of falco's SHL game.
Supershield -> DJC aerial
If you can do this on command, then kudo's to you, you are now invincible :D
Edge Play
Eggslide
Dash -> Egg toss. Basic way of getting the edge.
DJC Eggtoss -> edge hog
Jump, double jump and immediately egg toss to keep downward momentum. While in this animation you can grab the edge with your back to it. Looks pretty nice as well with a turn around in it, after you use the jump option of getting back on the edge.
Moon walk -> short hop dair
Good for gimping mostly horizontal recoveries, drags them down nicely.
Edge Egg roll
Let go of the edge and immediately egg roll
Moonwalk -> (optional jump) ground pound edge hog
Alternate slower edgegrab than most alternatives, but comes with a bit of added protection and good offensive power. Timing is crucial here when going for an edge hog, if your too late and opponent goes for the edge, youll jump into your doom.
Edge Cancelled Eggs
Hang on the edge, let go, double jump, egg throw, regrab edge. A risky move, but one of the best assets of yoshi. Don't be afraid to spam it if your opponent isn't expecting it/is in no position to punish it. Watch out for simple jabs, general quick moves, moves that hit below the edge and projectiles that dont have a linear path.
Dtilt/Dsmash -> turnaround egg lay
Pretty fun thing to do, can be followed up most of the time with a dair drag after you get back to the edge. Some opponents might still mash after they break out, potentially doing a move that wont let them make it back.
Yoshi Dropzone
Run off the edge to fair for the meteor. With good timing you can make it back with either downb or airdodge. At least as amazing as Captain Falcon's dropzone, probably even more so. Surprisingly, have had a pretty high succesrate with this one. Can be performed off a platform as well, and has a greater timeframe in which you can perform it and still make it back.
Reverse Edge Cancelled Eggs
Edge cancelled eggs, but with an added turn around when you double jump. Very hard to do consistently. Lets you cover more of the offstage and less onstage.
Edgehog -> let go turnaround egglay (yoshicide)
Pretty hard to pull off, but amazing if you do, Battlefield is the best stage to do this.
Reverse dropzone
Most of you know about walk off edge grab right? If you don't, it's done by simply turning around at the right moment as you walk off the edge to grab the ledge. Now in the time between walking off and grabbing it, perform a fair. Pretty ****ing amazing if you can pull this one off and even more so if you make it back as well (although of course, for this one, the sheer awesomeness allows a yoshicide).
Eggslide/DJC Egg/RECE to edgehog -> RDJC Fair (yoshicide)
**** me, this is hard, positioning of your opponent is very strict as well. I've only been able to pull this off in 1 match as of yet.
Combo Stuff & Other
(Moonwalk for bonus points) Short hop bair -> DJC upair (-> juggle)
Basic move that handles the bigger targets like bowser, dk and ganon extremely well.
Double Jump Wavelanding -> dtilt/ftilt/fsmash
Can be quite unpredictable if you use the turnaround of the double jump, dtilt is usually the best follow up because of shieldstabbing, good speed and range, not to mention the set knockback is really usefull for early % gimps.
Pivot ftilt/fsmash
Ftilt to start a juggle, fsmash mostly for finishing/getting them offstage. Fsmash variant is extra amazing because of the added pullback of your own hitbox.
Moonwalk -> shorthop bair
Moonwalk to get a little bit of extra horizontal momentum.
Platform Wavelanding -> RDJC Fair
Covers a great distance and is a great set up move for a combo. If you're opponent is not too familiar with Yoshi's great aerial mobility this can come as quite a surprise.
Yoshi's Semi-Pillar
DJC Nair -> Jab -> Repeat. If your opponent is not too great in handling shield pressure this can result in a shield break as well. Best when done on the back of someone's shield (dash past RDJC Nair for bonus points). On low % DJC Nair -> Jab -> Grab is a great setup.
Pivot alternative DJC Bair
Dash away, DJC Bair back in (execution can be tricky at first) and follow up with ftilt/fsmash/djc upair/rdjc nair/upsmash.
Floatie Juggle
As the %'s on floaties go up, djc upair usually doesnt work anymore very fast or gets interrupted by a high priority dair. Instead, after doing right amount of upair, full jump turn around egg lay, hit them while they are in the egg with an aerial of choise (very dependant on their di), then try to lay them again in an egg or camp beneath them for the upsmash/fsmash kill.
Signature Yoshi Combo:
Set up move (fair/ftilt/uptilt/bair/upair) -> juggle(uptilt/upsmash/djc upair/ftilt) -> full jump fair -> dsmash
A lot of variations on this one, mostly depending on what fallspeed class you are facing. In theory this looks like you can't pull the whole combo off all too often, but it seems to have a decent succes rate. The setup and juggle can pretty much not be escaped if you have the %'s right on your opponent's char and you make no tech mistakes. The fair will work a lot as well, if you do it after the right amount of juggling. The dsmash can of course be teched, in place and behind yoshi can still result in a dsmash hit though.
Jab Reset Combo
For fastfallers, you usually cant keep up with their fallspeed with DJC upairs when they are low %, but most of the time the tech is pretty hard if you keep them guessing by switching it up with DJC nairs as well. Jab them and immediately grab em to downthrow to continue the juggling.
Dair platform techchasing (-> platform cancel -> djc upair)
Get an opponent down on a platform by for example an upair or fair, get under the platform, then predict their tech, follow it with a dair to rack up damage, and be extra amazing if you platform cancel it into a DJC upair.
Stage Specific
Corneria Topfin grab
On Corneria, when you stand at the right place on the back of the ship and perform a ground pound, you can instantly grab the topfin ledge. Be sure to release down asap or you won't grab it. One of the few places to do 'safe' (R)ECE as well.
Yoshi's Story Groundpound Edge Cancel
Groundpound to grab the edge, but this time move slightly forward than where you usually would downb. If you did it right you'll grab the ledge, but the damaging stars will appear on stage as well.
Mute City (Onett) Light Shield Car Approach
Use light shield when the cars appear and let them slide you to your opponent. A bit easier to put to actual use (although still very limited) on Onett, but that stage is usually banned for good reason.
Jungle Japes ECE Edge Switching
Jungle Japes has funky edges. With good timing of your double jump and egg toss, you can make it underneath the stage and grab another edge. You can even let the river take you from the right side to the left side and perform an ECE, although of course it's a bit suicidal with klaptraps flying around, but hey, yoshi is pretty suicidal as it is right? ^^
I'll probably add more as I think of it ^_^