CrazyPerson
Smash Journeyman
- Joined
- Jan 3, 2015
- Messages
- 436
Every hyped up game is bound to have some disappointments major or minor. Additions to a game are bound to be disappointing sometimes.
Was there anything, major or minor, that you were hoping for? Anything you are thrilled was left out?
My opinion: Omissions
Great:
Sub Space Emissary & modes that spun off of it: I am in the minority it seems. (Or maybe I am in the majority and the minority is more vocal) but I thought this was a terrible poorly executed addition to Brawl. Trying to add a good single player experience was a nice idea... and if Nintendo decided to release a side scrolling beat em up with lots of different franchises I'd think of buying it. But... the mechanics of smash bros, the percentage damage system, and the fly off the screen deaths, didn't lend itself to this well IMO.
Disappointing: These are minor and nowhere near game breaking but still
Local Tournament: I am no coding expert, but I see no reason this wasn't included. Doesn't seem it would take too much time to make. Friends and I have found ways to make brackets and randomly fill them... but the extra work and lack of on screen stuff was disappointing.
Profile edit and deletion: I'd like it to be possible to edit names... people change gaming names and it would be cool to do so without a new set of records. Also would like delete players that move and I know will no longer be competing with me.
Player vs Player records: How many times did I KO "Bob"? Vice Versa? Will never know.
Variable AI: The AI seems quite lazily put together. IMO single player should be a training for multiplayer. Only way to do this is with AI that is made well. Would have been nice to be able to tell computers to play aggressive, defensive, etc to get me used to different types of foes... and to train tactics against certain play styles. It also seems at times like an alleged free for all is treated as a team of computers vs me with friendly fire on. Also would be nice if Gimping was a tad more trainable. Seems where as computers react to the input perfectly in ways few human's could match... though they don't do to much else well.
Melee All Star Mode: Melee's version of All Star was randomized so it felt different each time. Brawl's All Star got stale and boring with the set order. 4's is going to suffer from the same downsides IMO. Would have liked different portals to choose which foe's home stage I play on... because I hated drawing Luigi's Mansion, Spear Piller, or other hazard heavy stages in that mode.
Stage Builder for 8 players: I suspect there would need to be restrictions to avoid major frame rate issues... and that would lead to a lot of frustration when creating levles. But I'd rather have a limited option than no option.
Stages: Corneria (Melee/Brawl), Saffron City (N64), Hyrule Castle (N64), Pirate Ship (Brawl).
Characters: Lucas, Ice Climbers (Issues with 3DS I know), Roy, Snake (Possible licensing issue I know). I could go on with new comers... possible or not but there is a forum for that.
Great Inclusions:
8 player smash: This Chaos will be so much fun.
Disappointing Inclusions:
Stages: Temple... If I can be the god of the video game world for one freaking day I am firing whoever keep putting this terrible game slowing pile of manure into these games.
Master Cores: I probably just suck... but it seems like the dodge timing here is just off and doesn't fit with the rest of the game. If I ever get good enough to beat him in a single attempt I will probably forget this.
Goes without saying that this thread will contain a lot of opinion so feel free to tell me that something I bashed is great... or something I praised is terrible. Interested to see where others stand.
Was there anything, major or minor, that you were hoping for? Anything you are thrilled was left out?
My opinion: Omissions
Great:
Sub Space Emissary & modes that spun off of it: I am in the minority it seems. (Or maybe I am in the majority and the minority is more vocal) but I thought this was a terrible poorly executed addition to Brawl. Trying to add a good single player experience was a nice idea... and if Nintendo decided to release a side scrolling beat em up with lots of different franchises I'd think of buying it. But... the mechanics of smash bros, the percentage damage system, and the fly off the screen deaths, didn't lend itself to this well IMO.
Disappointing: These are minor and nowhere near game breaking but still
Local Tournament: I am no coding expert, but I see no reason this wasn't included. Doesn't seem it would take too much time to make. Friends and I have found ways to make brackets and randomly fill them... but the extra work and lack of on screen stuff was disappointing.
Profile edit and deletion: I'd like it to be possible to edit names... people change gaming names and it would be cool to do so without a new set of records. Also would like delete players that move and I know will no longer be competing with me.
Player vs Player records: How many times did I KO "Bob"? Vice Versa? Will never know.
Variable AI: The AI seems quite lazily put together. IMO single player should be a training for multiplayer. Only way to do this is with AI that is made well. Would have been nice to be able to tell computers to play aggressive, defensive, etc to get me used to different types of foes... and to train tactics against certain play styles. It also seems at times like an alleged free for all is treated as a team of computers vs me with friendly fire on. Also would be nice if Gimping was a tad more trainable. Seems where as computers react to the input perfectly in ways few human's could match... though they don't do to much else well.
Melee All Star Mode: Melee's version of All Star was randomized so it felt different each time. Brawl's All Star got stale and boring with the set order. 4's is going to suffer from the same downsides IMO. Would have liked different portals to choose which foe's home stage I play on... because I hated drawing Luigi's Mansion, Spear Piller, or other hazard heavy stages in that mode.
Stage Builder for 8 players: I suspect there would need to be restrictions to avoid major frame rate issues... and that would lead to a lot of frustration when creating levles. But I'd rather have a limited option than no option.
Stages: Corneria (Melee/Brawl), Saffron City (N64), Hyrule Castle (N64), Pirate Ship (Brawl).
Characters: Lucas, Ice Climbers (Issues with 3DS I know), Roy, Snake (Possible licensing issue I know). I could go on with new comers... possible or not but there is a forum for that.
Great Inclusions:
8 player smash: This Chaos will be so much fun.
Disappointing Inclusions:
Stages: Temple... If I can be the god of the video game world for one freaking day I am firing whoever keep putting this terrible game slowing pile of manure into these games.
Master Cores: I probably just suck... but it seems like the dodge timing here is just off and doesn't fit with the rest of the game. If I ever get good enough to beat him in a single attempt I will probably forget this.
Goes without saying that this thread will contain a lot of opinion so feel free to tell me that something I bashed is great... or something I praised is terrible. Interested to see where others stand.