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Good Texture Partner Needed - H.C.

Knightcrawler

Smash Journeyman
Joined
Jun 19, 2007
Messages
224
Location
Orange county, CA, USA
I've been having a bit of trouble on deciding what forum to post this in. I've looked at the forum rules and typical posts for a few forums, but none of them really cover requesting a partner to help you with an existing project. I don't consider this to be the same as requesting someone to do a texture hack of your favorite all for you, or something.

It's been a long time now, but when Brawl hacking was going very well and quickly, I decided to make Hyrule Castle. I wanted it to function the same as the original Hyrule Castle from Smash64, but I wanted to make it look many times better. Eventually, I joined a Brawl hacking team (Clash) and things were going well for a while... eventually, though, it fell apart. Despite this, I had a former member from the team who was very good at textures agree to still do the texture for the stage. I finished the model and eventually the UVmap. However, it has been nearly a year now and he hasn't done even one texture for it, despite his skill and free time.

I'm a decent texture artist myself, but I do my work extremely slowly. I would probably model and UVmap 3 or 4 stages of this quality in the time it'd take me to texture this one. Not to mention the fact that I have many other projects (outside of Smash) to work on. Now it is definitely worth noting that as far as I know, nobody has ever finished a complete model importing tool. So even if this is finished, it's possible the model might never be seen in Smash. But in my mind, I see that hackers have no incentive to go toward that goal if there's nobody who will contribute any worthwhile finished products when it's done. Several hackers have gotten very close to successful imports and then given up. I'd like to give them a reason to finish.

The stage has been modeled and UVmapped, and was set up to be fairly texture-friendly. A buddy of mine even finished a very nice reorchestration of the original Hyrule Castle 64 theme. All it needs is textures, and later if/when model importing is finished, the tornado, hitboxes, etc which are pretty easy. I also intend to make an alternate version of the stage which is tourney-friendly. Anyway, for those who don't believe it's finished:





And for those in the know, who are shouting "hey, there's no telling if that's UVmapped!" (anyone who isn't in the know will have no idea):







Oh and of course, I am looking for someone whose texturing skill is up to the task, so I will require some samples of your work. Also, I'm not looking for people to just import the N64 textures; I could do that myself if that was what I wanted.

And as for why I've kept this relatively secret up until now, I wanted it to be a secret release. Oh well. :-/

And of course, this is not meant in any way to be some kind of response to Mewtwo2000's great Hyrule64 stage. In fact, I showed him my stage before he started his own so there wouldn't be any conflict. His is meant to be a literal, pixel-perfect, retro-riffic port of the original Hyrule Castle 64, while mine is supposed to be an "updated" version.
 

TommoPuppy

Smash Lord
Joined
Feb 4, 2010
Messages
1,376
Location
Australia
NNID
Tommohawk
You can't convert to MDL0 easily yet though. There's the OBJ importing method, but sometimes there's an issue with file size. Besides, all you really need to do is use Castle Seige's background over the existing Hyrule Castle stage. There are already similar ones out there.
 

TommoPuppy

Smash Lord
Joined
Feb 4, 2010
Messages
1,376
Location
Australia
NNID
Tommohawk
Clearly, I'm going for something a bit more impossible than that.
Fixed.

Maybe you could actually listen to me? Look into the OBJ importing method, really, but I'm telling you, there's a chance you might not get the "professional" results you wanted (nor will you get animation bones). This isn't Source or Unreal, this is Brawl, and it hasn't been fully cracked, thus there is no easy and effective way to import ANY models yet. That's why people instead use what MDL0s are already available from Brawl and other games to make stages. At least try to get the model in-game first -- by either OBJ importing or manually hexing an entire DAE model -- or come back when converting models to MDL0 is a little more sophisticated. Otherwise, Brawl is not the platform for bringing your vision to life.

TL;DR can't import models properly
 

Knightcrawler

Smash Journeyman
Joined
Jun 19, 2007
Messages
224
Location
Orange county, CA, USA
Looks like you're the one who TL;DR'ed. My very first post said that I didn't believe anyone had yet allowed model imports. I'm already well aware you can take models from other Wii games, but not a legit source. Brawl has been cracked extremely widely opened, and full imports was something hackers have been close to several times already. You know why over the years it hasn't finished? Lack of interest; nobody wants to push it that much further because it's a huge pain and many programmers figure it's not worth the time. A way to change that is to make it worth their time, by getting quality material ready for import. Another reason for the lack of interest is that model importing would be less accessible to most people who can currently mod by exporting from other Wii sources. And if it never happens? Well, Zero2D (2D stands for "to death") may do 3D eventually; TheBuzzSaw seems like a fairly ambitious but realistic programmer.


Regardless, I'm not asking anyone's permission to do my own work. I'm just asking if anyone is interested in helping. And I'd be much obliged to anyone who is.
 
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