Honestly Snake is too organic of a character to blanket like this: I've watched a lot of Prof and Rolex lately and the difference in their styles is huge. He's too flexible to say "just camp him out" or "don't let him camp"—evident by the completely contrary recs given here. BND plays a grenade heavy, aggressive Snake so he's going to speak on that subject. I play a more patient, bait-and-punish Snake so I'm inclined to speak of that, but I'm starting to realize more fully that a good Snake won't limit himself to one or the other. Play the player, not the character. The major assets Snake has:
- Stage control via explosives: mine, C4, grenade, and mortar shells cover entire platform lengths if properly placed.
- Great on block options like Cypher, Grab, C4, nair, dair, and grenades
- Massive combo potential out of Cypher (basically a free aerial) and Grab (with chaingrabs and techchases readily available.
- Good range via down tilt, crawl tilt, nair, fair, bair, uair...
see which of these your opponent depends upon most and use your assets to limit their viability.