shadydentist
Smash Lord
Crerated in a post-finals spasm of boredom. I wanted to do something different.
Roserade (
) @ Damp Rock
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Rain Dance
- Sleep Powder
- Leaf Storm
- Weather Ball
My starter... outspeeds as much as it can, sleeps, and rain dances on the switch. Outspeeds tyranitar, gyarados, hippowdon, breloom. Must run away from infernape, weavile, salamence. Weather ball actually has quite a bit of power in the rain, as its power doubles and it gets x1.5 from the rain. Leaf storm is if they're foolish enough to send out something weak to grass.
---
Weezing (
) @ Damp Rock
Ability: Levitate
EVs: 252 HP/240 Def/18 SAtk
Bold nature (+Def, -Atk)
- Thunder
- Pain Split
- Haze
- Rain Dance
A second rain bringer. Takes care of aerodactyl, gyarados, heracross (usually I would use flamethrower, but its not worth it in the rain). Haze for enemy stat ups.
---
Ludicolo (
) @ Damp Rock
Ability: Swift Swim
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Grass Knot
- Ice Beam
- Rain Dance
- Surf
My main special sweeper. I hear a lot of people wondering why I don't use kingdra, with its better speed and special attack. Well, stabbed/rain danced surf is already powerful enough to take down almost everything that doesn't resist it (except for Blissey). With only Grass, Water and Dragon resisting water, Ice beam and Grass Knot means I have a good shot at killing anything my opponent sends out to take the surfs. He also has a convenient double resistance to water should my opponent try taking advantage of my rain. Lately, though, I've had problems with people exploding on my Ludicolo...
---
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/58 Atk/200 SDef
Sassy nature (+SDef, -Spd)
- Earthquake
- Gyro Ball
- Toxic
- Light Screen
Okay, the reason I started a rain dance team is because I wondered how hard Bronzong would be to kill in the rain. The answer is that bronzong is more or less unstoppable in the rain, so I'm pretty satisfied there. Watching Azelf flamethrowers do ~12 percent to a light screened bronzong in the rain is a good feeling.
---
Floatzel @ life orb
Ability: Swift Swim
EVs:6 hp/ 252 atk/ 252 spd
Adamant Nature (+ atk, - sp. atk)
- Aqua Jet
- Waterfall
- Brick Break
- Ice Fang
This is a replacement for Lucaro. Takes advantage of the rain, and counters mixape. Also helps stop blissey from walling the hell out of this team.
---
Weavile (
) @ Focus Sash
Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Night Slash
- Ice Punch
- Brick Break
Regular SD weavile, draws out my opponents physical walls.
Well, making this team was fun. Thats whats important, anyways.
Roserade (

Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Rain Dance
- Sleep Powder
- Leaf Storm
- Weather Ball
My starter... outspeeds as much as it can, sleeps, and rain dances on the switch. Outspeeds tyranitar, gyarados, hippowdon, breloom. Must run away from infernape, weavile, salamence. Weather ball actually has quite a bit of power in the rain, as its power doubles and it gets x1.5 from the rain. Leaf storm is if they're foolish enough to send out something weak to grass.
---
Weezing (

Ability: Levitate
EVs: 252 HP/240 Def/18 SAtk
Bold nature (+Def, -Atk)
- Thunder
- Pain Split
- Haze
- Rain Dance
A second rain bringer. Takes care of aerodactyl, gyarados, heracross (usually I would use flamethrower, but its not worth it in the rain). Haze for enemy stat ups.
---
Ludicolo (

Ability: Swift Swim
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Grass Knot
- Ice Beam
- Rain Dance
- Surf
My main special sweeper. I hear a lot of people wondering why I don't use kingdra, with its better speed and special attack. Well, stabbed/rain danced surf is already powerful enough to take down almost everything that doesn't resist it (except for Blissey). With only Grass, Water and Dragon resisting water, Ice beam and Grass Knot means I have a good shot at killing anything my opponent sends out to take the surfs. He also has a convenient double resistance to water should my opponent try taking advantage of my rain. Lately, though, I've had problems with people exploding on my Ludicolo...
---
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/58 Atk/200 SDef
Sassy nature (+SDef, -Spd)
- Earthquake
- Gyro Ball
- Toxic
- Light Screen
Okay, the reason I started a rain dance team is because I wondered how hard Bronzong would be to kill in the rain. The answer is that bronzong is more or less unstoppable in the rain, so I'm pretty satisfied there. Watching Azelf flamethrowers do ~12 percent to a light screened bronzong in the rain is a good feeling.
---
Floatzel @ life orb
Ability: Swift Swim
EVs:6 hp/ 252 atk/ 252 spd
Adamant Nature (+ atk, - sp. atk)
- Aqua Jet
- Waterfall
- Brick Break
- Ice Fang
This is a replacement for Lucaro. Takes advantage of the rain, and counters mixape. Also helps stop blissey from walling the hell out of this team.
---
Weavile (
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Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Night Slash
- Ice Punch
- Brick Break
Regular SD weavile, draws out my opponents physical walls.
Well, making this team was fun. Thats whats important, anyways.