If this gets enough attention/interest, I'm going to make it happen. Basically the idea is to implement Gengar into the game. This is what I have so far, and everything is subject to change. The basic idea of the character right now is an all-around hella fast character that relies a lot on poison to rack up damage. Extremely short range on normals, even though his "body" attacks have transcendent priority on the hitboxes. A lot of the move ideas are borrowed from existing characters, but the way it's playing out in my head it would be so fluid that it wouldn't matter much. So here's the rundown of everything I have written in notepad++.
PM Gengar:
General statistics:
- Same air movespeed as Jigglypuff
- Walks extremely slow, but runs about as fast as Metaknight with a similar dashdance.
- Very slightly heavier than Jigglypuff, 4 relatively small 'double' jumps.
- Lucas-esque wavedash momentum
- Moderately high fast fall speed, but low regular fall speed.
- Attacks that use his hands and feet have transcendent priority on the hitboxes, but usually extremely short range.
- Recovery is abysmally bad despite 4 jumps and a teleport.
Specials:
- nB: Shadowball with similar mechanics to Mewtwo's. Base damage range of 5-20%
- SideB: Shadowclaw. Knockback = half Mewtwo's, mostly used as combo material. In the air you can move freely during the animation of this move. On the ground, you move forward a little and cannot act out of it until the animation is finished. Similar to Jigglypuff on the ground.
- DownB: Destiny Bond. Counter attack move that "Sucker Punch"es the opponent. Will still damage and knockback Gengar if the opponent hits him, but the opponent takes 1.7x damage and knockback if hit. The counter will take crouch cancelling into account for yourself if you continue to hold crouch after the input.
- UpB: Night Shade. Teleports from point A to point B, can control where to teleport to, can airdodge out of it. Hitbox on entry and exit of the teleport, operates as fast as Mewtwo's, but slightly shorter range and can't attack directly out of it. So I guess it's more like Zelda's only faster.
Smash attacks:
- DSmash: "Lick". Gengar opens his mouth as wide as Wario's consume and licks his opponent. Causes poison status where the opponent takes damage over time.
- FSmash: Poison Jab. Moderate damage and knockback, causes poison.
- USmash: Sludge Bomb. Shoots a ball directly upwards, can control trajectory much like Ivysaur's Seeds or Snake's Mortars. Low impact damage, but poisons the enemy.
A normals:
- nA: 2 hit jab combo. 2nd hit is crouch cancellable.
- Ftilt: Quickly swipes directly in front of him.
- UTilt: Mirrored Jigglypuff UTilt. Hitbox comes from the other direction in the arc.
- Dtilt: Lays down on his back and slides forward on the ground. Knocks up directly vertically.
- Dash Attack: Disappears and becomes intangible momentarily and appears in a new location in front of him. Reappears before he attacks so the opponent does have a chance to strike back or dodge. Can jump cancel while still invisible, but this will make him visible again instantly.
A aerials:
- Bair: Mirrored Squirtle Fair
- Uair: Mirrored Jigglypuff Uair
- Fair: Mirrored Wario Bair
- Dair: multihit drill attack
Grabs:
- Bthrow: places the opponent on his spiky back and knocks them directly backwards.
- Dthrow: Knocks down the opponent right in front of Gengar. The opponent may techroll or getup attack immediately as the animation ends.
- Uthrow: Places the opponent on his spiky back and knocks them directly upwards, causing a DI trap.
- Fthrow: "Sucker Punch"es the enemy forwards at a very low angle. Causes knockdown on most heavies and fast fallers.
PM Gengar:
General statistics:
- Same air movespeed as Jigglypuff
- Walks extremely slow, but runs about as fast as Metaknight with a similar dashdance.
- Very slightly heavier than Jigglypuff, 4 relatively small 'double' jumps.
- Lucas-esque wavedash momentum
- Moderately high fast fall speed, but low regular fall speed.
- Attacks that use his hands and feet have transcendent priority on the hitboxes, but usually extremely short range.
- Recovery is abysmally bad despite 4 jumps and a teleport.
Specials:
- nB: Shadowball with similar mechanics to Mewtwo's. Base damage range of 5-20%
- SideB: Shadowclaw. Knockback = half Mewtwo's, mostly used as combo material. In the air you can move freely during the animation of this move. On the ground, you move forward a little and cannot act out of it until the animation is finished. Similar to Jigglypuff on the ground.
- DownB: Destiny Bond. Counter attack move that "Sucker Punch"es the opponent. Will still damage and knockback Gengar if the opponent hits him, but the opponent takes 1.7x damage and knockback if hit. The counter will take crouch cancelling into account for yourself if you continue to hold crouch after the input.
- UpB: Night Shade. Teleports from point A to point B, can control where to teleport to, can airdodge out of it. Hitbox on entry and exit of the teleport, operates as fast as Mewtwo's, but slightly shorter range and can't attack directly out of it. So I guess it's more like Zelda's only faster.
Smash attacks:
- DSmash: "Lick". Gengar opens his mouth as wide as Wario's consume and licks his opponent. Causes poison status where the opponent takes damage over time.
- FSmash: Poison Jab. Moderate damage and knockback, causes poison.
- USmash: Sludge Bomb. Shoots a ball directly upwards, can control trajectory much like Ivysaur's Seeds or Snake's Mortars. Low impact damage, but poisons the enemy.
A normals:
- nA: 2 hit jab combo. 2nd hit is crouch cancellable.
- Ftilt: Quickly swipes directly in front of him.
- UTilt: Mirrored Jigglypuff UTilt. Hitbox comes from the other direction in the arc.
- Dtilt: Lays down on his back and slides forward on the ground. Knocks up directly vertically.
- Dash Attack: Disappears and becomes intangible momentarily and appears in a new location in front of him. Reappears before he attacks so the opponent does have a chance to strike back or dodge. Can jump cancel while still invisible, but this will make him visible again instantly.
A aerials:
- Bair: Mirrored Squirtle Fair
- Uair: Mirrored Jigglypuff Uair
- Fair: Mirrored Wario Bair
- Dair: multihit drill attack
Grabs:
- Bthrow: places the opponent on his spiky back and knocks them directly backwards.
- Dthrow: Knocks down the opponent right in front of Gengar. The opponent may techroll or getup attack immediately as the animation ends.
- Uthrow: Places the opponent on his spiky back and knocks them directly upwards, causing a DI trap.
- Fthrow: "Sucker Punch"es the enemy forwards at a very low angle. Causes knockdown on most heavies and fast fallers.