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General Movelist Ideas

ClarkJables

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these are not character move lists, but rather ideas that could be shared by all characters, like crawling or air dodging.

my first idea is smash throws. what i mean is that when you pick up an object, if you perform a smash a move, you will charge throw the object instead of doing the smash attack, and the value of that smash attack will be placed in the object when thrown, i.e. when you are hit with the object, it will inflict the amount of damage that the smash move would. the damage the object does decreases the farther the object has to travel.

the next idea, which has probably been stated before, is multiple super moves. not like different ones that do the same thing, but one super that affects everyone and one that affects only one person. this works better strategically then some having a one person move, and one having a multiple move. it will also make the game more balanced. it could work like this, when you get the item, you have 5 seconds to press either a or b. the a button attacks everyone, and the b button affects one person.

feel free to post any ideas you have like these...
 

Chief Mendez

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"Smash throws" sounds really cheap. Thrown items are fast and powerful enough as is.

As for Brawl attacks (we are talking about the same thing here, right?) in general, I am of the opinion that they should only hit one person, or at least shouldn't be automatic hits. They need to be avoidable, like every other attack in the game.

Personally, I'd like to see feints. This'd be a tech that only real hardcore players would use (like the ground dodge). Tap Z/L/R during an attack to immediately stop it and go back to a standing pose. It'd make pro fights even more amazing, and make you feel really good when you learn how to use in right.
 

ClarkJables

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yes, i call brawl moves supers, and even if they affect everyone they can still be avoidable, look at the master/crazy hand group attacks. in fact, single attacks would be harder to dodge than ones that hit everyone.
the feint idea is nice btw, although i could see a casual gamer learning it if he really wanted to.
 

Chief Mendez

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Okay, let me clarify here: when you say "affect everyone", you mean like Mario's big-huge fireball swirl? If so, then 'cool'.

I just thought you meant attacks that hit everyone, instantly.

Now, as for single attacks, like Link's Triforce Barrage, when started, Link should just dash/fly forward (no homing), until he makes contact/stops his limited flight.
 

Chief Mendez

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Here's another (small) one: we know Link and Samus can grab a ledge with their grabs, but how about other characters, when you grab in midair, lunge forwards--hand outstretched. You could grab ledges, but also airborne enemies, whom you'd toss lightly in one direction instantly (no holding).

While I'm at it, how about attacking from a ledge without getting up. Press B (A rises and attacks) to poke Link's sword over the edge. Low damage and short reach would be standard, but it'd be nifty.
 

ClarkJables

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or if you grab them in mid-air you could do slam moves like that one charazard did in the animated tv show, i forgot the name of it.
i like the ledge attack idea, but how would it work with weaponless characters?
 

Chief Mendez

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or if you grab them in mid-air you could do slam moves like that one charazard did in the animated tv show, i forgot the name of it.
i like the ledge attack idea, but how would it work with weaponless characters?
Weaponless guys would just, you know, swipe theirm arm across the ground. It's not a useful move or anything; just a neat trick.

I like the piledriving idea ( I think you mean Seismic Toss, by the way), but not everyone could do that. But giving everyone a wholly new set of aerial grabs'd be awesome.
 

ClarkJables

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well they could do like the hulk does in ultimate destruction, he sits on top of them and punches them in the face while at the same time using them to bounce off the ground. it could work for the smaller ones. or like for the really small ones like pikachu they could just maul and choke them.
 

Chief Mendez

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"Maul and choke"...not words one tends to associate with Pikachu.

I'd rather have the throw launch right after the grab (tilt the stick where you want to throw right after you catch em'). This is to avoid cheap KOs where someone grabs you in the air over a fall, and you get KOd first cuz' you were on bottom. If your opponent has more lives than you...

One of the reasons we all hate Kirby...

P.S. Nice Hulk reference, by the way. Cow missiles for the win.
 

ClarkJables

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cow missiles ruled, and i guess you are right about the cheap KO possibilities of a long air grab.
pikachu could do an electric bear hug though.
 

petre

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hah, that feinting idea would be amazing, but it wouldnt happen. zero lag for any attack? can you say cheap tactics???? it would take spamming smashes to a whole new level. unless you were talking about you could only cancel it before the hitboxes came out...then it would actually be a pretty cool idea. id do it with the falcon punch constantly for an alternate taunt.
 

ClarkJables

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that would be interesting, it would work like a reverse taunt, and would probably take the place of taunt as you beg for mercy while kicking your opponents in the face.
 

Johnknight1

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How about a move where you plead for mercy. It wouldn't do anything it would just look funny.
Sounds like a funny new possible taunt thing. Maybe another taunt or two would own!

Another sweet idea would be an easy grab-counter! Stop grabs midway, and grab them back, after pushing a certain button pattern. The grab system in SSBM was kinda cheap, and should be coutnerable!:)
 

ClarkJables

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yah, i hated it when people grabbed me in melee, but i hope that if they do a grab counter it isn't to easy to execute or else we can pretty much say bye bye to grabs.
 

Chief Mendez

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A grab counter sounds fine, so long as the "button pattern" is no more than a button press and a stick tilt. However, it can't be too easy.

Unless either of you can think of some way to balance it...ergh, I'd rather not see it.
 

Chief Mendez

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Oh, and I see some specifying is in order for the 'feints'.

1. Works with any normal move (no brawl, grab, rolling feints).

2. Can't be done after damage is dealt/contact with a "hitable" object (item/fighter sheilding or countering).

3. Not usable in air. (Either that, or using in while airborne results in massive lag/freefall).
 

ClarkJables

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DOUBLE POST!!! nah i don't really care if you do that. on topic though, the feint sounds nice, but how would you picture the animation. i think there should be a pull back animation, which would slow the character down for a few seconds and it will also allow good players to use the move against you if you start spamming it, although i don't see why you would spam it because it does no damage.
 

Chief Mendez

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DOUBLE POST!!! nah i don't really care if you do that. on topic though, the feint sounds nice, but how would you picture the animation. i think there should be a pull back animation, which would slow the character down for a few seconds and it will also allow good players to use the move against you if you start spamming it, although i don't see why you would spam it because it does no damage.
I picture a little (and I stress "little") visual flair, then an immediate return to standing. If you wanted to launch a new attack right after, you'd require pretty specific timing (right after the sparkle, but before returning to neutral).
 
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