earla
Smash Lord
- Joined
- Aug 29, 2008
- Messages
- 1,422
i want to find out if im lacking crucial knowledge in certain matchups. please give your opinions + add to my knowledge.
listing how i play matchups simply. info from experience. looking for replies that tell me KEY FACTS that im missing. anything is much appreciated.
MK VS MK
- better spacing + mind games wins.
- get mk above you where he has limited options. juggle.
- get mk off stage, predict recovery, can sometimes ko otherwise build up more damage.
MK VS DIDDY KONG
- be good with all nana techniques. never fear nanas. control stage with nanas.
- once diddy has no nana's be aggro.
- if diddy has setup nana's be patient.
- use the RANGE you have that diddy doesn't without bananas.
- get diddy in the air and off stage.
- off stage position ABOVE diddy's double jump so you don't get side b footstooled.
- gimp diddy with well time ledge grab.
MK VS SNAKE
- juggle
- never put yourself in position to get grabbed. if so, mix up techs.
- at high % take extra care, never throw away stock to utilt.
- never fear grenades, weave around them or insta throw back.
- dtilt = solid pressure move on ground.
- grabs especially useful to put snake in air to start the juggle.
MK VS GAW
- getting % lead then defense. gaw has limited approach options.
- tilts to keep gaw out. dtilt can hit under turtle.
- up b > everything. pay attention to gaw's telegraphed movements. up b ONLY after they've commited to move though, or correct read. can get punished hard by gaw up b.
- DI is crucial to get out of gaw nair/bair. i generally sdi up and away then dair gaw back.
- never get grabbed. if grabbed mix up techs as you can get ko'd.
- careful of airdodging or rolling as it sets up kills for gaw. high % SPACING is critical.
MK VS MARIO
- SPACING = win with marios poor range.
MK VS FALCO
- never get grabbed at 0.
- play cautiously until 50% then can play aggro.
- nair > falco side b.
- nado = very effective.
MK VS WARIO
- SPACING. WALLS
- ALWAYS be aware of WAFT timer.
please reply with key points to add to my knowledge database.
listing how i play matchups simply. info from experience. looking for replies that tell me KEY FACTS that im missing. anything is much appreciated.
MK VS MK
- better spacing + mind games wins.
- get mk above you where he has limited options. juggle.
- get mk off stage, predict recovery, can sometimes ko otherwise build up more damage.
MK VS DIDDY KONG
- be good with all nana techniques. never fear nanas. control stage with nanas.
- once diddy has no nana's be aggro.
- if diddy has setup nana's be patient.
- use the RANGE you have that diddy doesn't without bananas.
- get diddy in the air and off stage.
- off stage position ABOVE diddy's double jump so you don't get side b footstooled.
- gimp diddy with well time ledge grab.
MK VS SNAKE
- juggle
- never put yourself in position to get grabbed. if so, mix up techs.
- at high % take extra care, never throw away stock to utilt.
- never fear grenades, weave around them or insta throw back.
- dtilt = solid pressure move on ground.
- grabs especially useful to put snake in air to start the juggle.
MK VS GAW
- getting % lead then defense. gaw has limited approach options.
- tilts to keep gaw out. dtilt can hit under turtle.
- up b > everything. pay attention to gaw's telegraphed movements. up b ONLY after they've commited to move though, or correct read. can get punished hard by gaw up b.
- DI is crucial to get out of gaw nair/bair. i generally sdi up and away then dair gaw back.
- never get grabbed. if grabbed mix up techs as you can get ko'd.
- careful of airdodging or rolling as it sets up kills for gaw. high % SPACING is critical.
MK VS MARIO
- SPACING = win with marios poor range.
MK VS FALCO
- never get grabbed at 0.
- play cautiously until 50% then can play aggro.
- nair > falco side b.
- nado = very effective.
MK VS WARIO
- SPACING. WALLS
- ALWAYS be aware of WAFT timer.
please reply with key points to add to my knowledge database.