• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

General Help on Creating Custom Build

Y-L

Smash Champion
Joined
Jan 16, 2014
Messages
2,436
Location
Ventura, CA
Can anyone give me a brief and simple rundown on how to create a custom build? I know how to do music, but what about replacing character skins, portraits, sfx, css, stages, and stage images? Is there already a master guide for this? Help would be appreciated. Please explain to me as if I were a 5 year old. Thanks!
 

Narpas_sword

Moderator
Moderator
Joined
Dec 11, 2013
Messages
3,859
Location
Wellington, New Zealand
there is a lot to cover here, to make things easier there are stage managers and costume managers.


In brief:

Costumes go into the fighters folder on your SD card. fitSamusXX eg.
The XX represents the costume slot. look up the pallet swap for brawl to see which number reps which colour for each character.

if you want to update the images on the CSS, RS and BP (character select screen, ersults screen and battle portrait) to new ones you have to go into other areas. and use brawlbox

info/portrite has the portraits for BP, jsut open them, find the texture, replace it with the one you have (make sure file sizes arent too big or youll crash)

menu/common/ gets you to character busts for RS pics, again, replace with your new one.
open common5 under system folder for the CSS. youll have to flick through the trees and nodes to get to the right place.
 
Last edited:

Y-L

Smash Champion
Joined
Jan 16, 2014
Messages
2,436
Location
Ventura, CA
Thanks for the help guys, but I have a few more questions. The brawl manager has been very helpful but I am still ensure about a few things.

As for costumes, is it possible to add more costumes than the vanilla PM amount? By this I mean add costumes such that you do not have to overwrite one that's in vanilla PM.

How do you change sfx? I tried placing in sawnd files but they were not working correctly. I heard you had to change another file? I have no idea what or how, especially because I am using the hackles method. My goal is to give Marth and species their melee sfx.

Also can I get an explanation on what a .rel does? Also what is the difference between a .pac and .pcs?

Thanks for your help guys!
 

Narpas_sword

Moderator
Moderator
Joined
Dec 11, 2013
Messages
3,859
Location
Wellington, New Zealand
right.

to have more costume slots, you need to look up the CBliss expansion code and tool. it requires a fair bit of fiddling to get everything in place, and you'll get a lot of freezes if you don't put correct files in. its currently what i'm working on for my build.

afraid i can't help with sfx, but i'm sure there's a tutorial.

a .rel is a module needed when overwriting stages. there is a rel generator that gets you to select the base stage, and the stage to overwrite. you need this in your module folder for stage replacing. again, someone can elaborate. im just a beginner =)

.pac and .pcs i believe involve different packaging. not sure.
you do need both though. ( i think)
 
Top Bottom