SanAntonioSmasher
Smash Apprentice
- Joined
- Nov 15, 2014
- Messages
- 191
I have been working hard trying to master all the mega man techniques, and trying to put them in competitive matches. However, I am struggling to improve against top players (in my area), and the occasional ones on FG. So, I am going to take a step back and try to look at the big picture. In general, what tactics am I using and how often. Mega man has so many options that can be effective, it is difficult to know which to use.
I could really use input from people that have success either competitively in their local scene, or on FG. I'm around 65% wins on FG, but it could be a little higher if that mattered to me. I won't replay people that aren't a good challenge, and when games are laggy I will just suicide. I know I've got a lot of room for improvement. Against good players I have trouble ending stocks (especially off-stage) getting back to neutral when juggled, punishing opportunities, and I often get punished while trying to zone (attacked through lemon barrages, metal blades caught and dashed or aerial attacked through, and getting hit or grabbed shortly after getting a leaf shield.)
So I ask these questions, feel free to answer as many as you think you can. Or respond in more genetal terms if you like, i know these might be hard to answer. Also, I know these are heavily character and player match up specific, but just looking for rough estimates, based on a 2 stock match. I think other players may benefit from this as well.
After I review more of my replays I will put my answers. I also plan to review footage from the top MMs and see what they are doing.
1. What % of time jumping in a match
2. What % of jumps are short hopped vs full hopped, and why
3. If moving on ground, what % walking vs running
4. Horizontal movement, what % of time moving toward opponent, away from opponent, and not moving horizontally (including when you weave in air around the same place)
5. To avoid damage, what %s of each (shielding, rolling, spot dodging, move character, lemons to cancel actions, etc)
6. What % of metal blades are thrown at opponent vs into ground for pick-up
7. Breakdown of how blades thrown by %s (straight from ground, backwards running away, diagnal up from ground, short hopped forward, full hop diagonal down, etc).
8. On average, how long will you hold a metal blade
9. How many leaf shield activations per game(assuming against opponent that is hard to offstage leafstool), and %s of usage (to rack up damage on a throw, using hitstun to help setup throw or other attack, to help prevent juggling, as a projectile, etc)
10. How many crashbombs per game, and in what situations %s (returning to stage, punish a far away landing, for zoning, part of a projectile barrage, etc)
11. On average, (assume medium weight character) around what percent are you netting kills
12. What % of kills from opponent on stage vs opponent off stage/trying to return to stage
13. Breakdown in %s where are killing blows coming from on stage (bair, uair, usmash, f-smash, utilt, throw, other)
14. How would you describe your general approach (aggressive zoning, defensive zoning, aggressive bait and punish(such as running up and shielding), defensive bait and punish, etc)
I could really use input from people that have success either competitively in their local scene, or on FG. I'm around 65% wins on FG, but it could be a little higher if that mattered to me. I won't replay people that aren't a good challenge, and when games are laggy I will just suicide. I know I've got a lot of room for improvement. Against good players I have trouble ending stocks (especially off-stage) getting back to neutral when juggled, punishing opportunities, and I often get punished while trying to zone (attacked through lemon barrages, metal blades caught and dashed or aerial attacked through, and getting hit or grabbed shortly after getting a leaf shield.)
So I ask these questions, feel free to answer as many as you think you can. Or respond in more genetal terms if you like, i know these might be hard to answer. Also, I know these are heavily character and player match up specific, but just looking for rough estimates, based on a 2 stock match. I think other players may benefit from this as well.
After I review more of my replays I will put my answers. I also plan to review footage from the top MMs and see what they are doing.
1. What % of time jumping in a match
2. What % of jumps are short hopped vs full hopped, and why
3. If moving on ground, what % walking vs running
4. Horizontal movement, what % of time moving toward opponent, away from opponent, and not moving horizontally (including when you weave in air around the same place)
5. To avoid damage, what %s of each (shielding, rolling, spot dodging, move character, lemons to cancel actions, etc)
6. What % of metal blades are thrown at opponent vs into ground for pick-up
7. Breakdown of how blades thrown by %s (straight from ground, backwards running away, diagnal up from ground, short hopped forward, full hop diagonal down, etc).
8. On average, how long will you hold a metal blade
9. How many leaf shield activations per game(assuming against opponent that is hard to offstage leafstool), and %s of usage (to rack up damage on a throw, using hitstun to help setup throw or other attack, to help prevent juggling, as a projectile, etc)
10. How many crashbombs per game, and in what situations %s (returning to stage, punish a far away landing, for zoning, part of a projectile barrage, etc)
11. On average, (assume medium weight character) around what percent are you netting kills
12. What % of kills from opponent on stage vs opponent off stage/trying to return to stage
13. Breakdown in %s where are killing blows coming from on stage (bair, uair, usmash, f-smash, utilt, throw, other)
14. How would you describe your general approach (aggressive zoning, defensive zoning, aggressive bait and punish(such as running up and shielding), defensive bait and punish, etc)