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General 1v1 character preconceptions?

DoleCat

Smash Rookie
Joined
Oct 21, 2014
Messages
2
When you see a character in For Glory 1v1, what do you expect the player to play like,

e.g. :4littlemac: runs around and fsmashes at edge constantly, jolt punch off edge. Some macs use dsmash instead, cause they're SOO original.

:4bowserjr: will constantly launch out of his car and try to hit you on way down, gets surprised when you knock him off stage with no recovery.

:4link: Boomerang, arrow, bomb, dash attack, double s smash, rinse and repeat.

:4falcon:Will try to get upper hand and falcon punch anytime he gets a chance, when he hits you in a bit of lag 1/20 times he acts like he's actually good

:4villager: plants a tree, but never actually hits with the tree, just the little wood piece that comes flying out and surprises you

:4bowser: f smash launches halfway across stage, bowsercide (nerfed). if in air, will d air even if you prove you can predict it

:4dedede:gordo throw, gordo throw, hit back and knocked off stage, GORDO THROW.

:4lucario: Beat the lights out of him until he's at 100%, when he's knocked out into air, counters, counters immediately after the last counter, and counters again until you throw him. loads aura sphere for 10 s, misses, tries again, kills you instantly due to aura effect.

:4diddy: mostly played by people who think they can pick the top tier character and win, throws bananas at pointless times. grab attack if that doesn't work.

:4luigi:Green missile, accidentally sent off stage by overpowered one. When returns, dash attack into you over and over.

:4wario: Bike around until you hit and air combo him. If you don't get him, he jumps off the bike backwards and spins down with a dair.

:4charizard:Tries to be clever with never flare blitzing until he does and flare blitzes off stage and can't recover.

:4duckhunt:far away? can, clay, can, clay, gunman, rinse and repeat. If you can't air dodge in time, will send cans into air after you.

:4jigglypuff:usually pretty good, but some try to rest too much so you have a second to ko them.

that's all the ones I can think of.
 
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XPyromanicX

Smash Apprentice
Joined
Oct 21, 2014
Messages
154
Location
Courtroom No.3
NNID
Eazy5Flash
3DS FC
0344-9812-7584
:4charizard:Constant fire blitzing.
:4sheik:Stays back and pops needles at you until you approach them.Then grabs and bouncing fishes.
 

Nocally

Smash Journeyman
Joined
Jan 26, 2011
Messages
210
Location
Denmark
3DS FC
3840-6058-2117
:4pikachu: - amazing play you can't win against, unless it's a mirror match.
 

DoleCat

Smash Rookie
Joined
Oct 21, 2014
Messages
2
:4lucina::4marth:If there's a remote chance for you to shield, they'll use sheild breaker
:4gaw:tries his luck with hammer, hoping to freeze you. mostly gets 3's until he gets a cheap KO with an 8

:4fox:shoots blaster constantly at you across stage any chance he gets, when you get close he stays in the air and uairs

:4myfriends: when you're knocked off stage he charges his side special and dashes forward and hits you when you're in landlag, which is too fast to avoid. if he's at edge, he will aether you down off the stage.

:4samus:sits in a corner and charges neutral beam, misses continuously until you're offstage, fires when you're near the edge and hits you or makes you miss the edgegrab by airdodging. if you're using a reflector, she'll hit you with a few missiles before using the obvious beam.

:4pacman:if above you, he'll use hydrant drop, waits at edge and throws keys until you get close.

:4wiifit:digs you into ground with dtilt, hard to actually see where her hitbox is due to no visual effects, like flames or glowing.

:4shulk:"I'm really feeling it!" if you're in close quarters, will use his ridiculous dsmash range to hit you. If using fsmash, your get just of range of first hit, but get hit by the 2nd beam.

:4robinm:fire, fire! Even in the air. He'll use an uncharged beam. Almost never moves his body around.

:4ness:PK FIRE! PK FIRE! run forward, grab, dthrow, jump and fair, if it hits, he'll try again. If knocked offstage, will fail to recover. you're knocked into air? PK thunder after you, if you airdodge it'll come after you.

:4metaknight:will try to forward tornado, comically miss and falls off stage, unaccustomed to lack of gliding. Now a niche character

:4mario:capetown, will try to fair spike.

:rosalina:charge luma, hits once, recall, charge shot again. Her luma is killed in seconds, actually better without luma.

:4sonic:runs around like an idiot, hits you always with dashtack, tries to pull off upspecial combo, fails.You can't tell the difference between moves until it's too late

:4zss:paralyser, grab, dthrow, uair, up special. hard to dodge, will always attempt. if at edge, will try to gimp with a s special
 
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SilkaN

Smash Cadet
Joined
Nov 21, 2014
Messages
26
Location
Germany
NNID
SilkaN
:4peach: dances at the edge of the stage, makes you approach and then obliterates you. Sweet!
 
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shinhed-echi

Smash Hero
Joined
Nov 8, 2007
Messages
5,636
Location
Ecuador - South America
NNID
punchtropics
3DS FC
5301-0890-0238
:4link:: 1: Spam arrows. 2: Spam boomerang when opponent is closer. 3: Dash attacks.
:4ness:: PK Fire, PK Fire, PK Fire (until it lands) Then run for grab down, Fair+Fair.
:4darkpit:: Arrow, arrow, Electroarm.
:4villager:: Lately, it's changed to: Lloyd, then run+grab. I haven't developed a countermeasure for this yet, unless I'm :4megaman::4samus:
:4pacman:: Charge projectile and throw. If he's above me, he'll use the hydrant ALWAYS.

Honorable mentions: :4yoshi::4zss::4wario2::4shulk::rosalina: but although they are predictable, it still works in their favor for some reason...
 
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