ss118
Smash Master
So recently I've been getting into gen 2 battling, and I'm telling you it sucks to feel like a complete scrub again. I rarely win any of my battles(I think I've won once out of maybe 20), though that may be in part because I'm just screwing around with teams and playstyles. I'm just trying to figure out what works.
Notice with this team that I'm playing an unusual offensive style for this gen: in actuality, the metagame has been getting more and more offensive as time has gone on. That's rule # 1 that I'm breaking.
Rule #2... it's not really complete, but I'm going to just put in filler moves until I get better suggestions. Till then, enjoy. =)
@ Leftovers
Mean Look
Perish Song
Protect
Thunder
Yes, I'm starting off with a Perish-Trapper. This does a good job at gaining offensive momentum and forcing my opponent's hand from the game, either forcing them to go to a phazer or some weird Curse/ SD + Explosion/Selfdestruct pokemon. Even in the case of the latter, they are still down a pokemon and I just bring this in again. Also presents a win condition towards the end of the game, as well as an explosion immunity and rapid spin blocker.
For those who don't understand how this works, you Mean Look into Perish Song any pokemon. The usual phazers like Skarmory/ Suicune lose a chunk to Thunder(they don't lose enough to Thunderbolt, apparently), while Protect attempts to stall for two turns as the opponent hopefully dies.
I'm not really sure if it has a place on this team, but I feel like it has enough good reasoning behind it to be placed here.
@ Leftovers
Spikes
Surf
Toxic
Explosion/ Rapid Spin
Something that feels super useful and useless at the same time. His signature move, Spikes, is incredibly useful for limiting my opponent's switching and wearing down on the opposing team. On the other hand, Cloyster is crap. He doesn't seem to serve the team a purpose other than to set up Spikes, and yet he can't die because he keeps a few things at bay(even if he does suck at coming in on them continuously.
So I've officially decided that I like Toxic on Cloyster because, if anything, it helps to wear down on Starmie. On the other hand, I still haven't made up my mind between Explosion / Rapid Spin. Explosion is always cool, but Rapid Spin might be more useful considering nothing of mine is airborn, leaving me vulnerable to spikes.
@ Leftovers
Thunder
Hidden Power [Water]
Rest
Roar
I find it weird how Raikou was used before it was given Calm Mind. Anyway, with Spikes up this becomes a huge menace to any team, threatening to KO something with Thunder and instead just Roaring around the entire team, revealing members and increasing Spikes damage. HP Water(not banned anymore, fyi) hits the ground types that give him trouble(except Quagsire), while Rest is there to bring back lost HP. Thunder > Thunderbolt because apparently hitting Zapdos is important... testing it, anyway.
There is no debating this pokemon. He is THAT awesome. Though Rest rarely gets used... probably my fault, lol.
@ Leftovers
Curse
Earthquake
Explosion/ Body Slam
Roar
Another really cool pokemon, Steelix doesn't budge against even the mightiest of pokemon. Unlike in later versions, Roar actually succeeds when you attack last, meaning not even phazers really stop this set. Roar around the team like your Raikou, and Curse when you know you can. Explode on something important, and Earthquake for everything else. I'm testing Body Slam to see if hitting Zapdos is worth it, as well as spreading paralysis.
@ Leftovers
Explosion/ Leech Seed
Giga Drain/ Hidden Power [Fire]
Psychic
Sleep Powder
And guess what, another exploder. How I love thee. <3
Sleeps something and then stalls around/ explodes, depending on the set.
@ Leftovers
Baton Pass
Charm
Mean Look
Moonlight/ Rest
I decided to actually ditch Snorlax as a late-game sweeper for a more reliable counter to a certain amount of mixed sweepers I've been coming across... ****ing Nidoking.
Anyway, Baton Pass + Mean Look + Spikes is too deadly; I have a layer of Spikes, constantly threaten to Mean Look if they don't bring a phazer in, and seeing as the best phazers are all Steelix/ Skarmory/ Raikou, I have a proper response to them all. Moonlight for recovery purposes, and maybe Rest if I'm finding that status is occurring too often to it... maybe.
Notice with this team that I'm playing an unusual offensive style for this gen: in actuality, the metagame has been getting more and more offensive as time has gone on. That's rule # 1 that I'm breaking.
Rule #2... it's not really complete, but I'm going to just put in filler moves until I get better suggestions. Till then, enjoy. =)
![](http://www.gtsplus.net/files/images/sprites/silvernorm/200.gif)
Mean Look
Perish Song
Protect
Thunder
Yes, I'm starting off with a Perish-Trapper. This does a good job at gaining offensive momentum and forcing my opponent's hand from the game, either forcing them to go to a phazer or some weird Curse/ SD + Explosion/Selfdestruct pokemon. Even in the case of the latter, they are still down a pokemon and I just bring this in again. Also presents a win condition towards the end of the game, as well as an explosion immunity and rapid spin blocker.
For those who don't understand how this works, you Mean Look into Perish Song any pokemon. The usual phazers like Skarmory/ Suicune lose a chunk to Thunder(they don't lose enough to Thunderbolt, apparently), while Protect attempts to stall for two turns as the opponent hopefully dies.
I'm not really sure if it has a place on this team, but I feel like it has enough good reasoning behind it to be placed here.
![](http://www.gtsplus.net/files/images/sprites/silvernorm/091.gif)
Spikes
Surf
Toxic
Explosion/ Rapid Spin
Something that feels super useful and useless at the same time. His signature move, Spikes, is incredibly useful for limiting my opponent's switching and wearing down on the opposing team. On the other hand, Cloyster is crap. He doesn't seem to serve the team a purpose other than to set up Spikes, and yet he can't die because he keeps a few things at bay(even if he does suck at coming in on them continuously.
So I've officially decided that I like Toxic on Cloyster because, if anything, it helps to wear down on Starmie. On the other hand, I still haven't made up my mind between Explosion / Rapid Spin. Explosion is always cool, but Rapid Spin might be more useful considering nothing of mine is airborn, leaving me vulnerable to spikes.
![](http://www.gtsplus.net/files/images/sprites/silvernorm/243.gif)
Thunder
Hidden Power [Water]
Rest
Roar
I find it weird how Raikou was used before it was given Calm Mind. Anyway, with Spikes up this becomes a huge menace to any team, threatening to KO something with Thunder and instead just Roaring around the entire team, revealing members and increasing Spikes damage. HP Water(not banned anymore, fyi) hits the ground types that give him trouble(except Quagsire), while Rest is there to bring back lost HP. Thunder > Thunderbolt because apparently hitting Zapdos is important... testing it, anyway.
There is no debating this pokemon. He is THAT awesome. Though Rest rarely gets used... probably my fault, lol.
![](http://www.gtsplus.net/files/images/sprites/silvernorm/208.gif)
Curse
Earthquake
Explosion/ Body Slam
Roar
Another really cool pokemon, Steelix doesn't budge against even the mightiest of pokemon. Unlike in later versions, Roar actually succeeds when you attack last, meaning not even phazers really stop this set. Roar around the team like your Raikou, and Curse when you know you can. Explode on something important, and Earthquake for everything else. I'm testing Body Slam to see if hitting Zapdos is worth it, as well as spreading paralysis.
![](http://www.gtsplus.net/files/images/sprites/silvernorm/103.gif)
Explosion/ Leech Seed
Giga Drain/ Hidden Power [Fire]
Psychic
Sleep Powder
And guess what, another exploder. How I love thee. <3
Sleeps something and then stalls around/ explodes, depending on the set.
![](http://www.gtsplus.net/files/images/sprites/silvernorm/197.gif)
Baton Pass
Charm
Mean Look
Moonlight/ Rest
I decided to actually ditch Snorlax as a late-game sweeper for a more reliable counter to a certain amount of mixed sweepers I've been coming across... ****ing Nidoking.
Anyway, Baton Pass + Mean Look + Spikes is too deadly; I have a layer of Spikes, constantly threaten to Mean Look if they don't bring a phazer in, and seeing as the best phazers are all Steelix/ Skarmory/ Raikou, I have a proper response to them all. Moonlight for recovery purposes, and maybe Rest if I'm finding that status is occurring too often to it... maybe.