• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Gemini Arcade Presents: New Years

TlocCPU

Smash Apprentice
Joined
Jul 23, 2008
Messages
173

Gemini Website: http://www.gemini-arcade-palace.com/

Dates: December 31
Signups at 3 PM
Tournament at 4 PM
Location:
3805 E. Flamingo rd. Las vegas, NV 89121

Presenting the all new Gemini Arcade in Las Vegas, NV! Come out to Vegas new years for this holiday's brawl tournament!
There will be many setups for brawl, and all of the arcade games will be set up and ready to go. Besides Brawl, there will also be tournaments for In The Groove and Dance Dance Revolution for those that are interested.

Venue Fee: $5
Brawl Doubles: $10 per team
Brawl Singles: $10 per person

Pot Split: 60/30/10

Here is a comprehensive list of our games, including cost per play, with much more info to follow:



* Dance Dance Revolution X - 11th Mix - 75 cents per play
* In the Groove 2 - 75 cents per play
* IIDX sirious - 75 cents
* Dance Stage Presents Disney's Rave - 50 cents per play
* Dance Dance Revolution Extreme - 8th Mix - 50 cents per play
* DrumMania V6 Blazing - 50 cents per play - Networked with Guitar Freaks
* Guitar Freaks V6 Blazing - 50 cents per play - Networked with DrumMania
* Taiko no Tatsujin 12 - 50 cents per play
* Sega FlashBeats - 50 cents per play
* Initial-D 3 - 50 cents per play
* Prop Cycle - 50 cents per play
* Egg Venture - 50 cents per play
* Sega UFO Catcher - 50 cents per play
* A la Carte UFO Catcher - 50 cents per play
* Marvel Super Heroes vs. Street Fighter - 50 cents per play
* Street Fighter II Hyper Fighting - 25 cents per play
* Original Space Invaders - 25 cents per play
* Original Pac Man - 25 cents per play
* Super Mario Bros Arcade - 25 cents per play
* Donkey Kong Arcade - 25 cents per play
* Grip Tester - 25 cents per try
* Mini Pool Table - 75 cents for 1 hour plus until someone else would like to play
* Free Fooseball

Ruleset:
Timer is set to 9:00
3 Stock
Items are set to "off" and "none"

* If the timer runs out, the victor is determined first by stock and then by percentage.

* Resolving Ties: If percents are the same or both players die simultaneously, there will be a 1 stock, 3 minute, same characters, same stage rematch.

*Ninjalink's Timeout rule: In the event of time running out, if both players are to have percents that are within 50% of each other, a 1 stock 4 minute match will ensue. If the percents exceed a 50% difference, the player with the lower percent will win if he didnt exceed the ledge grab limit.

* All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches)

* In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors.

* You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.

* Extending Meta Knight's Dimensional Cape by leaving the ground and returning to it while invisible is banned. (For example, flicking the C-Stick up while holding down on the control stick during the move will cause this to happen.)

* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while using an infinite to run out the timer rather than to score a KO is. As such, any infinite chain-grabs, locks, etc. cannot exceed 300%.

* Any action which prevents the game from continuing (i.e. by causing the game to crash or causing all characters to freeze indefinitely) is banned. If the Tournament Organizer or a judge can conclusively determine the player responsible for the failure, that player loses the interrupted game. Players are expected to know their characters and prevent this from happening.

* Some interactions (for example, a throw with a wind attack) can cause one character to become frozen until being hit. If this happens, the free character is expected to capitalize on this in a timely manner; a failure to do so is stalling.


1st stage will be decided with the stage striking rule in effect. Stage striking should be in the following order: 1221
Allowed stages:

Neutrals
Battlefield
Final Destination
Yoshi's Island
Smashville
Lylat Cruise

Counter
Delfino Plaza
Frigate Orpheon
Halberd
Castle Siege
Pokemon Stadium 1

 
Top Bottom