Javln Mastr
Smash Journeyman
I'm back with another question, and its concerning the GCT file of Project M.
Basically the problem I've run into is that I want to add a couple codes to my PM build. I have my GCT in txt format, and from there I open it in Ocarina Code Manager. In there In want to add two codes.
041CA05C 3880005A
I've used this before. It amplifies all music in the game to an even level. No problem here, but when I add the next one the problem surfaces.
C2078E28 00000007
809C0178 2C1B0004
40820028 8082FFF0
2C040000 4182000C
2C0426FB 4180000C
388026F9 3884FFFF
38840001 9082FFF0
60000000 00000000
This rotates the CSS music.
When I want to export both of these two into my GCT, the Code Manager software says "More than 256 codes active". This is more a problem concerning the Code Manager rather than the game not loading. If anybody could give me an explanation on how to move around this that would be greatly appreciated
Basically the problem I've run into is that I want to add a couple codes to my PM build. I have my GCT in txt format, and from there I open it in Ocarina Code Manager. In there In want to add two codes.
041CA05C 3880005A
I've used this before. It amplifies all music in the game to an even level. No problem here, but when I add the next one the problem surfaces.
C2078E28 00000007
809C0178 2C1B0004
40820028 8082FFF0
2C040000 4182000C
2C0426FB 4180000C
388026F9 3884FFFF
38840001 9082FFF0
60000000 00000000
This rotates the CSS music.
When I want to export both of these two into my GCT, the Code Manager software says "More than 256 codes active". This is more a problem concerning the Code Manager rather than the game not loading. If anybody could give me an explanation on how to move around this that would be greatly appreciated