Gatoray
Smash Journeyman
Hi,
Because I want to see the further development of the Ness metagame just as much as most of you here, I am going to be compiling a list of possible combos and cool stuff that Ness can do to each of the top tier characters. If you have something to contribute, let me know and I'll credit you. Also, PLEASE let me know if you find any inaccuracies. Thanks.
Disclaimers:
______________________ Utilt __________________________
Combo into grab (no combo counter for grabs):
Combo into Uair:
Combo into Dair:
Combo into sweet-spot Bair:
Combo into itself:
___________________________ Dash Attack _______________________________
(warning: if you hit with all 3 sparks of dash attack opponents loses hitstun)
2-hit (first 2 sparks) auto-jab-reset into possible YYG setup:
(Note: study the different Usmash timings for each character's getup animation)
2-hit (last 2 sparks) into pivot grab (1st #) or Utilt (2nd #):
2-hit (last 2 sparks) into pivot Fsmash:
(Warning: easier to DI away at higher percents)
2-hit (last 2 sparks) into pivot PK Fire
(Note: timing and/or percentages of this combo HEAVILY relies on the opponent's DI)
1-hit (last spark) into PK Thunder 1
(Much more to come. Stay tuned.)
Because I want to see the further development of the Ness metagame just as much as most of you here, I am going to be compiling a list of possible combos and cool stuff that Ness can do to each of the top tier characters. If you have something to contribute, let me know and I'll credit you. Also, PLEASE let me know if you find any inaccuracies. Thanks.
Disclaimers:
- I am NOT Mew2King so don't expect the data to be perfect. Use it as a rough guide.
- This is currently an unfinished WIP
- All data gathered was done on Final Destination in training mode against a standing CPU with NO DEE EYEEEE.
- (Almost) All combo data here relies on the training mode combo counter to verify it as a true combo.
- I do not take responsibility for any lost money-matches or tournaments due to the usage of the data in this thread.
______________________ Utilt __________________________
Combo into grab (no combo counter for grabs):
- Spacies: 39% - ??%
- Falcon: 32% - ??%
- Sheik: 17% - ??%
- Marth: N/A
- Peach: N/A
- Jiggs: Um... no.
Combo into Uair:
- Spacies: 57% - 104% (DJC) (max chained Uairs possible: 4)
- Falcon: 52% - 122% (DJC) (max chained Uairs possible: 5)
- Sheik: 47% - 76% (no DJC)
- Marth: N/A
- Peach: N/A
- Jiggs: Nope!
Combo into Dair:
- Spacies: 96% - 98%
- Falcon: 95% - 111%
- Sheik: N/A
- Marth: N/A
- Peach: N/A
- Jiggs: Tough luck.
Combo into sweet-spot Bair:
- Spacies: 53% - 103%
- Falcon: 52% - 113%
- Sheik: 58% - 67%
- Marth: N/A
- Peach: N/A
- Jiggs: Yeah right.
Combo into itself:
- Spacies: 37% - 79%
- Falcon: 31% - 85%
- Sheik: 18% - 50%
- Marth: 20% - 32%
- Peach: 18% - 19% (LOL)
- Jiggs: I'm not even going to test this.
___________________________ Dash Attack _______________________________
(warning: if you hit with all 3 sparks of dash attack opponents loses hitstun)
2-hit (first 2 sparks) auto-jab-reset into possible YYG setup:
(Note: study the different Usmash timings for each character's getup animation)
- Spacies: 57% - ??%
2-hit (last 2 sparks) into pivot grab (1st #) or Utilt (2nd #):
- Spacies: 0% - 39% - 64%
2-hit (last 2 sparks) into pivot Fsmash:
(Warning: easier to DI away at higher percents)
- Spacies: 31% - 83%
2-hit (last 2 sparks) into pivot PK Fire
(Note: timing and/or percentages of this combo HEAVILY relies on the opponent's DI)
- Spacies: 50% - 135%
1-hit (last spark) into PK Thunder 1
- Spacies: 40% - 179%
(Much more to come. Stay tuned.)