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I like that. I like that alot. I'm gonna make that my sig.Link is like a Saiyan, able to always find a stage beyond the current one (like ss1, ss2, ss3, and ss4).
Originally posted by Garde
Well guys, I can say a few things for sure. I've learned many things since I wrote this guide, and I can tell you one thing's for sure. I was definitely right about learning WDing, even if Link's is crap. I just played against X Japan, DA's Link, and he kicked my butt (along with blk-samus4life, bluchu, and Evil_Peach18). I was out in NYC and we played a little bit, and WDing makes a huge difference in playing. Also, edge guarding with Link IS difficult, and I can tell you that using a sex kick against Samus will most likely not KO her if she can bomb jump (something I hadn't really seen used well until blk-samus4life used it).
Back to WDing though. The DA crew (or at least the members I played) used WDing a lot, I can definitely say that they have mastered it, because they were Wave-Dancing with each of their characters when they'd KO me (without messing up once). Shield grabbing with Link is very hard to do against the upper tier characters, and WDing backwards into a forward smash is much more effective. Also, stay on your toes, you never know when someone (blk-samus4life) will catch it and throw it right back in your face, EVERY SINGLE TIME. I don't mean to be giving away secrets, but after playing them, I've realized that I have a lot of work to do before I can even consider myself good at using Link. Where they were masters at L-Cancelling and WDing, I still mess up on them often, and their timing and mastery of character specific tricks puts them several levels above me in skill. WDing works, it's much better than rolling away from an opponent. While rolling leaves you open against fast characters, WDing doesn't. You aren't stunned while WDing, but you are when you roll. WDing doesn't get you as far, so you need to compensate, or WD twice (the DA crew can Wave-Dance for heaven's sake, learning how to WD twice in one direction is not hard, I can do that). You travel around the same speed, except you're not left paralyzed like in a roll. I know this sort of came out of nowhere, but I couldn't really think of a more suitable thread to post it in than in my Link Guide since it's still concerning stuff I learned about Link, and that I think others should know. Oh yeah, I gotta thank the DA crew for playing me, sorry I wasn't more of a challenge, but I hope that by next TG (which I will hopefully make it to) I'll be a lot better, maybe near your guys' level of skill. Thanks for teaching me some cool stuff.
Oh yeah, that reminds me, I gotta say that you can use the hookshot AFTER you air dodge, but only for a limited time, I've always used during my air dodge, but I noticed X Japan using it afterwards, and I asked him about it, thanks for that little bit of info X Japan. Oh yeah, using your hookshot while in the air can also be useful, but it depends on the situation. It should be used while Air Dodging to avoid an attack and while the opponent is at a medium amount of %, so that the opponent won't recover instantly and smack you (like Luigi can). I'm not sure if it can be L-Cancelled, but I'm gonna check after I finish typing this post.
X Japan, if you read this, remember what we both said, "If only Link had a wall jump." Also, thanks for playing against me, it was awesome to see a **** good Link, and well, I liked it when you beat Bluchu also, it's good to see Link win. Oh yeah, I learned from watching you to grab bombs that opponents shield away and throw them again, thanks for that, it's really helped me.
Y.Linkpwnsurmom, you can use anything from my guide, just as long as I get credit. The whole point of my guide is to help people, whether it be learning Link, or writing a guide.
ScavMF: Kenshin's funny, because
in person and online he floats in and out of the conversation,
and then leaps in yelling when he thinks his dominance has been threatened ^_^
Originally posted by TopVideoGamer
And, yes, wave dashing is an incredible asset to any character (or maybe most characters) and this includes Link. His is just enough to avoid an attack and follow up with his own or even a grab. That's about the limit of it though.
That's because I'm boomerang happy ^_^ If your out of range for a smash, expect to see a boomerang wizzing at you. It's the fastest and strongest (unless you're going to count a charged arrow, but who'd fall for that?) projectile he has. As a bonus, he can put up to about 35 degrees of tilt on it. The only one that can get it beat in range of motion is the bomb, but I feel too limited while holding one.Originally posted by Garde
Oh yeah, I'm not too bomb happy, but when an opponent is far enough away from me, why not pull out a bomb? You're not doing anything better anyways, might as well have one ready just in case.
Originally posted by Garde
X Japan, if the bomb you're holding isn't going to explode in time, you have a better chance by throwing it up and then using the up+B into it (it's not actually a shot in the dark, it's not too hard to do with a little practice), the only bad thing about it is that you can get the bomb intercepted or the person will follow you off the edge. The second of the two things that can go wrong can happen with your method also, though. You SHOULD already have a bomb out when you get hit off the edge, but you can still pull out a bomb while you're getting sent away as well. The whole thing is, if the bomb isn't going to explode like for the normal "4th Jump", you have at least slightly better odds by throwing the bomb up and using the up+B into it to get blasted forward, and still be able to use the up+B again (this can't be used in succession like Samus's bomb jump, unfortunately). Also, chances of people intercepting the bomb with a projectile or themselves are pretty small, at least at this moment, since this tactic is not widely practiced, and I doubt many people are reading this far into the thread. So chances of someone intercepting the bomb are slim, since they'll just think you're being stupid and ruining your chances of using it as a recovery, then they'll see that you ARE using it as a recovery, but they probably won't think of a way to intercept it for a while...