Hey all, I've been experimenting with Ganon's air attacks lately, and most notably his lagless down air (tsorming). I assumed that Ganon also had other attacks that had a certain frame where you could land safely without any lag.
So I started with Ganon's up air attacks and stumbled across a height at which Ganon can land it clean. Then I tried with the back air and found a correct height as well.
http://www.youtube.com/watch?v=jd6byCR6CtY
Ive uploaded a video to show what I mean. In the video, I start with Ganon's up air attacks at different heights to show the lag that occurs when you land. Then I do 4 lagless up air's so you can see the difference. I then proceed to do the down air, up air, and back air in succession to give an idea of the speed that Ganon can actually achieve with these tactics.
I have attack assigned to my c-stick because i found it easier to use for this, and it allows me to keep momentum with my analog stick, (as seen in the second half of the video.)
I'm experimenting with changing Z to jump, and making X grab instead, so I can pull off the up air even earlier then jumping with Y normally. (Been able to hit an opponent in front of me with with Z doing a short hopped lagless up air, as opposed to being unable to using Y.)
Dont know if this is known yet, but if not - then everyone will be refreshed.
So I started with Ganon's up air attacks and stumbled across a height at which Ganon can land it clean. Then I tried with the back air and found a correct height as well.
http://www.youtube.com/watch?v=jd6byCR6CtY
Ive uploaded a video to show what I mean. In the video, I start with Ganon's up air attacks at different heights to show the lag that occurs when you land. Then I do 4 lagless up air's so you can see the difference. I then proceed to do the down air, up air, and back air in succession to give an idea of the speed that Ganon can actually achieve with these tactics.
I have attack assigned to my c-stick because i found it easier to use for this, and it allows me to keep momentum with my analog stick, (as seen in the second half of the video.)
I'm experimenting with changing Z to jump, and making X grab instead, so I can pull off the up air even earlier then jumping with Y normally. (Been able to hit an opponent in front of me with with Z doing a short hopped lagless up air, as opposed to being unable to using Y.)
Dont know if this is known yet, but if not - then everyone will be refreshed.