Teronist09
Smash Journeyman
The frame after the one listed is when your next command will go through. I didn't test any hitbox stuff because I couldn't figure out how to do it without driving myself insane, so I listed when sfx came out where I compared it to what Swoop's guide says the hitbox frame is for those moves.
If I neglected testing something tell me and I'll add it.
If I neglected testing something tell me and I'll add it.
Code:
::Ganon Frame Data::
Jab -> 34
sfx at 12, hitbox at 8
iDA including dash -> 42
dash is interupted on first frame after initiation.
ftilt -> 40
nair -> 44 (iSJ comes out on 45)
first kick sfx comes out at 7, second at 20
All aerials come out on the 8th frame after the jump is initiated;
about 2-3 frames after leaves the ground. I buffered it the frame after the jump.
dtilt -> 36
fsmash -> 59
sfx = Ganon grunts at 20, the other noise sounds on 21
usmash -> 41
sfx = Ganon grunts at 20, the other noise sounds on 21
shield drop -> 7
dair -> 43
sfx at 16
aerial choke landing lag -> 21
ground choke > 59
drop grabbed character -> 62ish from the grab.
Didn't retest at all since it's not really relevant to anything.
uair -> 34
non AC'd bair -> 22
non AC'd dair -> 35
uair'd -> 22
utilt -> around 114
spotdodge -> 25
airdodge -> 50
6 frames of lag if not ac'd
wizkick -> 76
aerial wizkick landing lag -> 34
aerial wizkick -> 57
dark dive landing lag -> 30
Foward Air -> 54
ledge attack if: life < 100 -> 54
ledge attack if: life > 100 -> 68
ledge roll -> 48
getup ledge -> 58