Linguini
Smash Master
As Ive been playing teams a lot lately I noticed how radically different ganon must be played in teams compared to singles,much more so than the other characters.The issue lies in is his size and mobility out of shield.
In teams characters like fox, sheik,falco, and peach dominate due to their easily accessible fail-safe moves in tight situations. When I say "tight" situations I'm speaking about what we ganon players find happening all too often in teams;all 4 players in a small area throwing out attacks.
Let's say your falco and your shielding,which is the right thing to do in the situation,sheik fairs your shield and you shine out of shield, escaping the action and taking sheik with you.
Now, replace falco with ganon and what do you do. Your facing towards her, a shieldgrab would get you hit by one of the other players attacks and the probability of you even finishing the throw is not high, aerials oos have way too much start up lag and would also get you hit.
Fvck.
What we learn here is that ganon has to play less aggressive, don't be tempted by situations that appear to be advantageous to your team, in the one described above, get the **** out would be the right decision.
Now i'll touch on rolling.
2 facts we know.
Ganons roll is pretty good.
Rolling too much is bad.
Not in teams it isn't.
Taking advantage of the roll is something that is essential to performing well in teams. In these situations rolling with ganon is usually the best option unless it's obvious someone is waiting for you on the way out. I even find myself rolling 2 times in smart ways to make distance and space myself.
Which brings me to the next area, Ganons spacing. Ganon needs his space, doesn't matter if it's singles or teams, to facilitate this splitting into 1v1's is a great strat for a ganon/character team, with occasional fisting to help out your partner. On platform stages I like to chill above while my partner is distracting the opponents and,like an opportunist, dropping down with a well placed bair/fair.
The last point I'm going to touch down on is hitting your partner. This happens all the time, and with ganon more often than any other character. The thing is,most of these hits can be avoided with simple communication and easy team strats.
With ganon I've found the most effective strat to be "the wall". This strategy minimizes the hits you will get on your partner,and works pretty **** well.
Ganon is always in front, make a wall of fairs/bairs and close in on your opponents while your partner hides out behind you. If by any chance your wall is breached, now is the time for your partner to get aggressive, and you have a chance to fall I'm about to finish an edge guard and my partner jumps out to "help" me but end up saving the opponent.
It's all in the partner communication, just a couple of words.
I didn't even notice I typed so much, I guess the words came straight from my mind. Hope they help.
Later.
In teams characters like fox, sheik,falco, and peach dominate due to their easily accessible fail-safe moves in tight situations. When I say "tight" situations I'm speaking about what we ganon players find happening all too often in teams;all 4 players in a small area throwing out attacks.
Let's say your falco and your shielding,which is the right thing to do in the situation,sheik fairs your shield and you shine out of shield, escaping the action and taking sheik with you.
Now, replace falco with ganon and what do you do. Your facing towards her, a shieldgrab would get you hit by one of the other players attacks and the probability of you even finishing the throw is not high, aerials oos have way too much start up lag and would also get you hit.
Fvck.
What we learn here is that ganon has to play less aggressive, don't be tempted by situations that appear to be advantageous to your team, in the one described above, get the **** out would be the right decision.
Now i'll touch on rolling.
2 facts we know.
Ganons roll is pretty good.
Rolling too much is bad.
Not in teams it isn't.
Taking advantage of the roll is something that is essential to performing well in teams. In these situations rolling with ganon is usually the best option unless it's obvious someone is waiting for you on the way out. I even find myself rolling 2 times in smart ways to make distance and space myself.
Which brings me to the next area, Ganons spacing. Ganon needs his space, doesn't matter if it's singles or teams, to facilitate this splitting into 1v1's is a great strat for a ganon/character team, with occasional fisting to help out your partner. On platform stages I like to chill above while my partner is distracting the opponents and,like an opportunist, dropping down with a well placed bair/fair.
The last point I'm going to touch down on is hitting your partner. This happens all the time, and with ganon more often than any other character. The thing is,most of these hits can be avoided with simple communication and easy team strats.
With ganon I've found the most effective strat to be "the wall". This strategy minimizes the hits you will get on your partner,and works pretty **** well.
Ganon is always in front, make a wall of fairs/bairs and close in on your opponents while your partner hides out behind you. If by any chance your wall is breached, now is the time for your partner to get aggressive, and you have a chance to fall I'm about to finish an edge guard and my partner jumps out to "help" me but end up saving the opponent.
It's all in the partner communication, just a couple of words.
I didn't even notice I typed so much, I guess the words came straight from my mind. Hope they help.
Later.