• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Gameplay speed

Capt_Kong

Smash Rookie
Joined
Feb 28, 2014
Messages
8
Location
Canada, Ontario, Petawawa
Going from playing a lot of Brawl to Project m, brawl is a really slow paced game most of the time. Is there any evidence showing the the new Smash game will be fast paced like Melee, and Project m. There is not very much gameplay footage, but i would like to see a more competitive smash game!
 

Lozjam

Smash Champion
Joined
Jan 26, 2014
Messages
2,840
From the looks of it, you can perform attacks out of shield, faster than ever before. Also for aerial speed, it looks to be right in the middle. In between melee and brawl
 

Renji64

Smash Lord
Joined
Jun 19, 2009
Messages
1,988
Location
Jacksonville FL
Looks can be deciving so far it looks faster than brawl but that isn't really saying much this game you will just have to wait for some more videos or legit impressions froms someone. I hope this game is fast paced and less campy than brawl i just want a fun smash game again.
 
Last edited:

DaDavid

Just Another Sword User
Joined
Jan 22, 2014
Messages
2,206
Location
Probably at work.
NNID
DaDavidEffect
Switch FC
SW-7381-1262-2246
There's enough to tell that it's definitely faster than Brawl, though of course more footage would be nice.

Either way, I believe there's already a topic discussing game speed.
 

Dark Phazon

Smash Hero
Joined
Dec 13, 2012
Messages
5,910
Location
London, England
There's enough to tell that it's definitely faster than Brawl, though of course more footage would be nice.

Either way, I believe there's already a topic discussing game speed.
Yh i hear you but tbh lets say melee speed is 10 and brawls is 5.

Sm4sh looks like a 6.5....still on the slow side...but aerial landing lag is alotttt less going by the megaman and mario video i dare say it really does look like built in L Cancel but yh that match was last year and i am aware stuff can change.

imo they just hsve to bring back the momentum from run and jump it is imo Essential.
 

Renji64

Smash Lord
Joined
Jun 19, 2009
Messages
1,988
Location
Jacksonville FL
Yh i hear you but tbh lets say melee speed is 10 and brawls is 5.

Sm4sh looks like a 6.5....still on the slow side...but aerial landing lag is alotttt less going by the megaman and mario video i dare say it really does look like built in L Cancel but yh that match was last year and i am aware stuff can change.

imo they just hsve to bring back the momentum from run and jump it is imo Essential.
Maybe they can change it 7.5 hopefully.
 

BADGRAPHICS

Smash Ace
Joined
Jun 22, 2013
Messages
893
Location
Galbadia Hotel
3DS FC
2406-5113-4228
The only problem with the speed of Brawl was that it was so much slower than Melee that to veterans it felt like playing in treacle.

More important than speed is timing. A fast pace may give the game a better feel, but if the timing isn't balanced you can't properly combo or punish, and that's the basis for good competition.

Personally, I always felt Melee seemed a bit too fast. I think a pace between Brawl and Melee sounds perfect, provided the frame timings allow for a competitive game.
 

DaDavid

Just Another Sword User
Joined
Jan 22, 2014
Messages
2,206
Location
Probably at work.
NNID
DaDavidEffect
Switch FC
SW-7381-1262-2246
Yh i hear you but tbh lets say melee speed is 10 and brawls is 5.

Sm4sh looks like a 6.5....still on the slow side...but aerial landing lag is alotttt less going by the megaman and mario video i dare say it really does look like built in L Cancel but yh that match was last year and i am aware stuff can change.

imo they just hsve to bring back the momentum from run and jump it is imo Essential.
In my opinion the fact that it's perceptively noticeable is enough to suggests it's a bit higher than 6.5, but that's kinda the problem with arbitrary numbers right? What we mean by them will probably not match up.

At any rate, I agree with what (I think) you are saying in that certain mechanics are more important than just "make them move faster" in terms of what we mean by game speed. Landing lag, as you pointed out, appears to have been addressed, and the ability to act more quickly out of rolls will certainly go a long way towards making the game feel a lot quicker if you ask me. I'm sort of eh on the issue of momentum in that I agree it would make the game feel faster, obviously, but I'm not sure I would call it essential without experiencing all other potential changes as well.
 
Last edited:

BADGRAPHICS

Smash Ace
Joined
Jun 22, 2013
Messages
893
Location
Galbadia Hotel
3DS FC
2406-5113-4228
Has anybody ever done a speed comparison between Melee and Brawl? Like, how long does it take Mario to run the length of Battlefield in each game? How long does it take each character to fall back from the apex of their jump in each game?

If you did that, you could work out a proper ratio.
 

DaDavid

Just Another Sword User
Joined
Jan 22, 2014
Messages
2,206
Location
Probably at work.
NNID
DaDavidEffect
Switch FC
SW-7381-1262-2246
Has anybody ever done a speed comparison between Melee and Brawl? Like, how long does it take Mario to run the length of Battlefield in each game? How long does it take each character to fall back from the apex of their jump in each game?

If you did that, you could work out a proper ratio.
Well a quick Google check just gave me a good number of "this is why Melee is better" type videos, but no legit practical comparison. Maybe more careful searching would result in some good stuff, but I haven't the time right now.
 

Capt_Kong

Smash Rookie
Joined
Feb 28, 2014
Messages
8
Location
Canada, Ontario, Petawawa
Has anybody ever done a speed comparison between Melee and Brawl? Like, how long does it take Mario to run the length of Battlefield in each game? How long does it take each character to fall back from the apex of their jump in each game?

If you did that, you could work out a proper ratio.
This is a really good point! Someone should try and figure it out!
 

Scourge The Hedgehog

Evil Sonikku
Joined
Mar 20, 2007
Messages
432
NNID
JayJayPlushie
3DS FC
2535-4437-8099
Wish there was game play of E3 Brawl. It was nearly (if not) the speed of Melee. Of course it was eventually slowed down to the floaty moon like game we have. Due to this I'm not as worried this time around. The general feedback of Brawl was a clue for the Nintendo/Sakurai team to step back and look at what wasn't appealing. Not saying wrong because the game is fun from time to time and casuals love it. Still Sakurai obviously acknowledges this with him stating the game shall be in between Melee and Brawl.

If SSB4 is to captivate players it should have a happy medium. Melee is still holding strong in the eyes of the gaming world whereas Brawl kind of lost steam along the way. SSB4 should be the front runner for the MLG Circuit. Would be a downright shame to see Melee there (again hah) after the release. Just an opinion.
 

Knight Dude

Keeping it going.
Joined
Mar 10, 2013
Messages
21,444
Location
The States
NNID
Kaine-Rodgers
3DS FC
0232-7749-6030
I'm thinking that Smash 4 will have a noticeable change from Brawl's speed and floaty-ness too. But it would likely try and be slower than Melee. Perhaps finding some kind of compromise between the two games will be for the best. Then again, I'm not a pro-player, so I can't really say how well that kind of speed will work. But Smash 4 seems noticeably faster than Brawl, that's for sure.
 

Dark Phazon

Smash Hero
Joined
Dec 13, 2012
Messages
5,910
Location
London, England
The only problem with the speed of Brawl was that it was so much slower than Melee that to veterans it felt like playing in treacle.

More important than speed is timing. A fast pace may give the game a better feel, but if the timing isn't balanced you can't properly combo or punish, and that's the basis for good competition.

Personally, I always felt Melee seemed a bit too fast. I think a pace between Brawl and Melee sounds perfect, provided the frame timings allow for a competitive game.
Yh i get that but you cant do anything without momentum......but i do agree with you.
 

Ryan.

Smash Lord
Joined
Jul 23, 2013
Messages
1,567
Location
Tennessee
Based on the footage we've seen so far, it is definitely much faster than Brawl, I think. That's good news for the competitive players. He said the speed would be between Melee and Brawl which most of us know, so I think it will be good for both competitive and casual players.
 

Dark Phazon

Smash Hero
Joined
Dec 13, 2012
Messages
5,910
Location
London, England
Based on the footage we've seen so far, it is definitely much faster than Brawl, I think. That's good news for the competitive players. He said the speed would be between Melee and Brawl which most of us know, so I think it will be good for both competitive and casual players.
Imo the speed increase will do little to nothing if they dont bring back momentum.
 

Ryan.

Smash Lord
Joined
Jul 23, 2013
Messages
1,567
Location
Tennessee
Hopefully they do. I think it would be nice if they had settings to turn things like momentum on and off and also increase or decrease game play speed, that way everyone is happy.
 

mimgrim

Smash Hero
Joined
Jun 20, 2013
Messages
9,233
Location
Somewhere magical
Too be honest, speed isn't the problem and isn't as big as it gets made out to be.

Honestly. I bet Brawl would be better received if it didn't have Hitstun Cancel and had Momentum but kept it's current speed. I think, this is all speculation here, momentum was removed from Brawl because of the E3 demo it had, where momentum still existed and people who played it found alternative forms of Wavedashing/Wavelanding. And I'm pretty sure Hitstun Cancel was unintentional, but it still hurt the combo game of Brawl by making them only possibly at low percents.

To put it bluntly, Hitstun that isn't cancelable and Momentum are more important to the game then speed is.
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
Has anybody ever done a speed comparison between Melee and Brawl? Like, how long does it take Mario to run the length of Battlefield in each game? How long does it take each character to fall back from the apex of their jump in each game?

If you did that, you could work out a proper ratio.
That wouldn't do much as what really determines the pace of the game is not so much that but the overall flow. One thing that makes Brawl slow, or at least seem like it, is how long it can take to kill someone.
 

DaDavid

Just Another Sword User
Joined
Jan 22, 2014
Messages
2,206
Location
Probably at work.
NNID
DaDavidEffect
Switch FC
SW-7381-1262-2246
That wouldn't do much as what really determines the pace of the game is not so much that but the overall flow. One thing that makes Brawl slow, or at least seem like it, is how long it can take to kill someone.
Exactly. Which is why things like faster acting out of rolls and less floatiness seems more important to me than just fast forwarding.
 
Top Bottom