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GameCube/Wii U hybrid controller petition

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RobinGMS

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Hello!
I've started the petition "Satoru Iwata, Nintendo: Construct a Wii U controller with the design of a GameCube controller" and need your help to get it off the ground.
Will you take 30 seconds to sign it right now? Here's the link:
http://www.change.org/en-GB/petitions/satoru-iwata-nintendo-construct-a-wii-u-controller-with-the-design-of-a-gamecube-controller
Here's why it's important:

The GameCube controller's button layout offers the maximum amount of control and buttons, while it lies perfectly in the hand. Since it is not possible to plug this controller to the Wii U, it would be great to see a revival of the best gaming controller ever. Smash Bros. 4 with the Pro Controller (or Game Pad) wouldn't be the same.
 

the smash nerd

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Nintendo
Develop a Gamecube controller style Wii U controller. There is a very high demand for this, and 3rd parties have already developed adapters to partially satisfy it. Fans love the controllers comfortable design and innovative button layout.
Sincerely,
Nick Sokolowski
 

[Corn]

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I dont understand, I though the reason people wanted GC was to have wired controllers? As the Classic Controller Pro has all the features of it but most people dismiss it cause wireless.

Always stumps me why people want the controller. I swear that Microsoft and Sony would kill to have people want the same controller this badly.
 

Hong

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I concur. Aside from the analog shoulder buttons (I prefer a flush, responsive, click), it is my favourite of all the controllers.
 

BaPr

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I dont understand, I though the reason people wanted GC was to have wired controllers? As the Classic Controller Pro has all the features of it but most people dismiss it cause wireless.

Always stumps me why people want the controller. I swear that Microsoft and Sony would kill to have people want the same controller this badly.
I agree with you. The Classic Controller Pro felt so much better to me. The only problem I had was the left stick being under the D-Pad. Other than that, perfect.
 

ImaClubYou

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Hey I would sign that thing but yo, we all gotta change controllers sometime right? The only reason you're saying it wouldn't feel right is because we've been using the same controller for over 10 years on a single game. I understand it LOOKS hard to switch, but trust me, it really isn't all bad.

Take it from a guy who played Monster Hunter Tri with the Wii mote and Nunchuck, then switched to full on Wii U Gamepad for Monster Hunter Tri Ultimate. I went from motion controls to button pressing.

Now then, the only reason the Wii even had GC ports was because of Brawl, anyway. This may be a sign that Wii U is done with it. I would honestly be surprised if Gamecube controls came back to life for another 7 years. We've had the same controllers in our hand now that we had back in what? 2001?
 

BaPr

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Hey I would sign that thing but yo, we all gotta change controllers sometime right? The only reason you're saying it wouldn't feel right is because we've been using the same controller for over 10 years on a single game. I understand it LOOKS hard to switch, but trust me, it really isn't all bad.
You're right, it really isn't. I thought switching between Gamecube and Classic Controller would be impossible, but it really isn't different.
Now then, the only reason the Wii even had GC ports was because of Brawl, anyway. This may be a sign that Wii U is done with it. I would honestly be surprised if Gamecube controls came back to life for another 7 years. We've had the same controllers in our hand now that we had back in what? 2001?
I don't think the only reason was because of Brawl. I think it was because so you can play your older games on it (the handhelds Nintendo makes do the same thing too).
 

ImaClubYou

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Right. Forgot about the virtual games and all that.

Let me rephrase that..

....We are lucky we had GC ports, LOL.
 

Gargaglione

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If it's going to be wireless, there's really no point. You might as well just stick with the Classic Controller. You should petition for it to use the USB ports or something for at least being able to charge it with the Wii U, so it produces the same effect as having a wired controller (like the PS3 did).
 

BaPr

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Why do people prefer Wired over Wireless anyways
 

Gargaglione

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Why do people prefer Wired over Wireless anyways
Wired controllers don't run out of batteries, which is particularly significant in competitive play, and it's just annoying having to recharge/replace batteries anyway.

The Classic Controller has all the buttons that the GC controller does and it's just as effective. Its only issue is that it's wireless.
Which is why I'm questioning the point of making a wireless GC controller for the Wii U.
 

DonkaFjord

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I'd like a wired controller more no matter the design (Wired wiimote anyone? :troll: ) Though I never really liked the feel of the gamecube controllers compared to other controllers at the time.
 

Gargaglione

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I'd like a wired controller more no matter the design.
Yea, exactly. Regardless of what controller, GC or Classic, Nintendo really needs to have the option of using wired controllers on the Wii U.

They don't even have to redesign the Wii U or anything, they could just use the USB ports like I mentioned before.
 

grizby2

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Why do people prefer Wired over Wireless anyways
its because if a lot of controllers on the same frequency are in the same area, you could accidently control another persons character without even wanting to do it. its like you switch bodies with someone for a split second while they were doing something delicate or something that takes a lot of focus. and let me tell you. THAT SUCKS! :rotfl:

but I probably wont enter that situation very often. I just want the GC layout really. I don't care if its wireless or not. although I do admit that I hate it when a controller is uncharged... charging a controller when I COULD be playing the game really irks me something fierce.
 

DonkaFjord

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Yea, exactly. Regardless of what controller, GC or Classic, Nintendo really needs to have the option of using wired controllers on the Wii U.

They don't even have to redesign the Wii U or anything, they could just use the USB ports like I mentioned before.
They would have to release an update patch since they are charge only at the moment.
 

Gargaglione

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They would have to release an update patch since they are charge only at the moment.
Yea, I know, I was referring to the idea of just being able to charge the controller directly from the Wii U using the USB ports, like the PS3, which is very similar to just having a wired controller.
 

Chiroz

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Why do people prefer Wired over Wireless anyways
There are various outdated reasons and one very prominent still valid reason.

The most known reasons are:

1. Lag
2. Battery Life
3. Random Desynchs/Input signal
4. Foul Play
4. Interference

1, 2 and 3 are all outdated reasons.

The lag on these day's wireless controllers (at least the ones of good quality) is so small it isn't even a frame long which means that it doesn't affect gameplay at all and shouldn't be frowned upon.

The Wii U Pro has an 80 hour battery life and can be charged while playing. It also charges outstandingly quick. (About 4 hour charge time for the 80 hours).

Random desynchs and random input signals are caused by either unfunctioning controllers or low battery. With the ability to charge your controller while playing (and the 80 hour battery life) this issue is completely gone.



Rule number 4 is avoidable but requires a sort of procedure. By foul play it is meant people who will stay "synched" to the console and will try to turn it off or press home or start on a later game just to mess up the tournament. This is inherent to any controler but, with wireless technology it can be done without people knowing it was you and thus without any repercussions. The procedure to avoid this is desynching all controllers in between all matches. Apart from that I believe trusting that people are not assholes might be the only solutiom. After all what reason is there to purposely **** up a tournament.

Last and most importantly is interference. There are only so many channels a wireless controller can send its signal through. If more controllers than signals exist then controllers which share the same signal will interfere each other. The Wii U won't read a signal from a control that isn't synched to itself but interference can also cause a signal to be dropped, so if there are too many controllers, some of your inputs might not be read by the game which is bad.



This last problem is the one real problem, but it will only be present in tournaments which hold more than 5-8 tvs at the same time.
 

Chiroz

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Yea, I know, I was referring to the idea of just being able to charge the controller directly from the Wii U using the USB ports, like the PS3, which is very similar to just having a wired controller.
All the Wii U controllers are like that.
 

DonkaFjord

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Rule number 4 is avoidable but requires a sort of procedure. By foul play it is meant people who will stay "synched" to the console and will try to turn it off or press home or start on a later game just to mess up the tournament. This is inherent to any controler but, with wireless technology it can be done without people knowing it was you and thus without any repercussions. The procedure to avoid this is desynching all controllers in between all matches. Apart from that I believe trusting that people are not *******s might be the only solutiom. After all what reason is there to purposely **** up a tournament.

Last and most importantly is interference. There are only so many channels a wireless controller can send its signal through. If more controllers than signals exist then controllers which share the same signal will interfere each other. The Wii U won't read a signal from a control that isn't synched to itself but interference can also cause a signal to be dropped, so if there are too many controllers, some of your inputs might not be read by the game which is bad.



This last problem is the one real problem, but it will only be present in tournaments which hold more than 5-8 tvs at the same time.
You forget that some people can always blame losing on someone else and consider the tournament unfair/etc. even if that was not the case. It just makes things seem less official/secure. Though People hopefully are kind enough not to do so.
 

BaPr

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There are various outdated reasons and one very prominent still valid reason.

The most known reasons are:

1. Lag
2. Battery Life
3. Random Desynchs/Input signal
4. Foul Play
4. Interference

1, 2 and 3 are all outdated reasons.

The lag on these day's wireless controllers (at least the ones of good quality) is so small it isn't even a frame long which means that it doesn't affect gameplay at all and shouldn't be frowned upon.

The Wii U Pro has an 80 hour battery life and can be charged while playing. It also charges outstandingly quick. (About 4 hour charge time for the 80 hours).

Random desynchs and random input signals are caused by either unfunctioning controllers or low battery. With the ability to charge your controller while playing (and the 80 hour battery life) this issue is completely gone.



Rule number 4 is avoidable but requires a sort of procedure. By foul play it is meant people who will stay "synched" to the console and will try to turn it off or press home or start on a later game just to mess up the tournament. This is inherent to any controler but, with wireless technology it can be done without people knowing it was you and thus without any repercussions. The procedure to avoid this is desynching all controllers in between all matches. Apart from that I believe trusting that people are not *******s might be the only solutiom. After all what reason is there to purposely **** up a tournament.

Last and most importantly is interference. There are only so many channels a wireless controller can send its signal through. If more controllers than signals exist then controllers which share the same signal will interfere each other. The Wii U won't read a signal from a control that isn't synched to itself but interference can also cause a signal to be dropped, so if there are too many controllers, some of your inputs might not be read by the game which is bad.



This last problem is the one real problem, but it will only be present in tournaments which hold more than 5-8 tvs at the same time.
This makes me grateful that I will go to 3DS tournaments.

Anyways, I think 4 and 5 can be avoided by unplugging your controller after you are done, or are you talking about the controllers that are actually being used?
 

Mr.Jackpot

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I dont understand, I though the reason people wanted GC was to have wired controllers? As the Classic Controller Pro has all the features of it but most people dismiss it cause wireless.

Always stumps me why people want the controller. I swear that Microsoft and Sony would kill to have people want the same controller this badly.
Octagon gates, analog shoulder buttons that lick, and jump buttons that are literally curved around the attack button all make it really nice for Smash. I have a CC and a CCP and I can't quite put my finger on it but there's something pretty weird about the head of the analog stick, and it's either the height of its rise or just it's positioning but either way I've usually ended up using GC controller instead for most Wii games I'd thought I'd enjoy using the CCP more.

I heard the adapters aren't the most responsive...
GC->Wii U Adapter out right now (Mayflash?) is confirmed lag-free. The only adapters that lag for GC->anything that I know of are PC adapters, but that's probably just the way PC's handle inputs.


Hey I would sign that thing but yo, we all gotta change controllers sometime right? The only reason you're saying it wouldn't feel right is because we've been using the same controller for over 10 years on a single game. I understand it LOOKS hard to switch, but trust me, it really isn't all bad.

Take it from a guy who played Monster Hunter Tri with the Wii mote and Nunchuck, then switched to full on Wii U Gamepad for Monster Hunter Tri Ultimate. I went from motion controls to button pressing.

Now then, the only reason the Wii even had GC ports was because of Brawl, anyway. This may be a sign that Wii U is done with it. I would honestly be surprised if Gamecube controls came back to life for another 7 years. We've had the same controllers in our hand now that we had back in what? 2001?

Not really, GC controllers have become synonymous with Smash like arcade sticks have been synonymous to fighting games now. Nintendo just produced another batch of white GC controllers after Evo and lots of people are starting to learn how to stick/shoulder/button/LED/fan customize their GC controllers like people customize arcade sticks. Given how nicely Smash is aging and lasting and how SSBM and GC controllers were almost designed for each other I see the GC controller's defining qualities and button layouts at least being here to stay.

Wii Nunchuck is a pretty bad example btw, I bought a CPP just because I couldn't stand using it for Xenoblade lol
They would have to release an update patch since they are charge only at the moment.
That may not work if the cable isn't built send anything but power.
 

BaPr

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I hope they'll let me sell cheap batteries at the entrance of any major tournament, I'll make killings! :laugh:
That's so evil! (get it?)
It is a smart idea though.
 

Chiroz

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This makes me grateful that I will go to 3DS tournaments.

Anyways, I think 4 and 5 can be avoided by unplugging your controller after you are done, or are you talking about the controllers that are actually being used?
4 can be avoided by unsynching controllers after each match which would be the same as unplugging them, only you have to go through a menu and such and it takes longer time.

5 is unavoidable once there are 16 conte
This makes me grateful that I will go to 3DS tournaments.

Anyways, I think 4 and 5 can be avoided by unplugging your controller after you are done, or are you talking about the controllers that are actually being used?
4 can be avoided by unsynching the controllers after every match which would represent unplugging them, only you have to go through menus and what not and it takes longer time.

5 is unavoidable once you have around 15-20+ controllers in the same room active at the same time. I figure not all tournaments can have 8-10 TVs just for smash (assuming 1v1 tournament) so this problem will only be present at big tournaments. Anyways there are ways around this problem but it will require organization, things such as proper spacing between consoles or even making thin walls out of materials such as aluminium can help diminishing this by a big margin.



To Evil-Guy, controllers are now rechargable :p.
 

Chiroz

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Thats what I was thinking but some people have said it is possible, I do not know whether it is or not.
They would have to release a completely new controller as not only is the cable not apt for transferring data, the controller also doesn't support sending its input through a wired environment.

Basically Nintendo would need to do a patch to update the Wii U to allow it to read wired inputs and at the same time release a new controller that is able to send these inputs through an USB cable. It isn't that hard, but Nintendo probably has no reason or drive to do that.
 

BaPr

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They would have to release a completely new controller as not only is the cable not apt for transferring data, the controller also doesn't support sending its input through a wired environment.

Basically Nintendo would need to do a patch to update the Wii U to allow it to read wired inputs and at the same time release a new controller that is able to send these inputs through an USB cable. It isn't that hard, but Nintendo probably has no reason or drive to do that.
I wonder what Japan feels about the Wii U version and the GC controller, since they are probably Sakurai's target demograph.
 

DonkaFjord

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I wonder what Japan feels about the Wii U version and the GC controller, since they are probably Sakurai's target demograph.
Well they probably like the new controllers and moving along with the times... being that wii fit, considered gimmicky over here, is in a lot of school and a bunch of nursing homes as well as peoples homes over there. Same goes for wiimotes and the motion stuff and the 3d and 3ds. Then again that also may just be because it is nintendo as Microsoft has the kinect and xbox sales SUCK over there.
 

BaPr

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Well they probably like the new controllers and moving along with the times... being that wii fit, considered gimmicky over here, is in a lot of school and a bunch of nursing homes as well as peoples homes over there. Same goes for wiimotes and the motion stuff and the 3d and 3ds. Then again that also may just be because it is nintendo as Microsoft has the kinect and xbox sales SUCK over there.
They are really making use of the Wii over there
4 can be avoided by unsynching controllers after each match which would be the same as unplugging them, only you have to go through a menu and such and it takes longer time.

5 is unavoidable once there are 16 conte

4 can be avoided by unsynching the controllers after every match which would represent unplugging them, only you have to go through menus and what not and it takes longer time.

5 is unavoidable once you have around 15-20+ controllers in the same room active at the same time. I figure not all tournaments can have 8-10 TVs just for smash (assuming 1v1 tournament) so this problem will only be present at big tournaments. Anyways there are ways around this problem but it will require organization, things such as proper spacing between consoles or even making thin walls out of materials such as aluminium can help diminishing this by a big margin.




To Evil-Guy, controllers are now rechargable :p.
Do you know if there is an actual way to stop the controller problem, or is wired controls the only solution?
EDIT: nevermind, I just read the rest of your post and realized you did state solutions
 

ImaClubYou

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Not really, GC controllers have become synonymous with Smash like arcade sticks have been synonymous to fighting games now. Nintendo just produced another batch of white GC controllers after Evo and lots of people are starting to learn how to stick/shoulder/button/LED/fan customize their GC controllers like people customize arcade sticks. Given how nicely Smash is aging and lasting and how SSBM and GC controllers were almost designed for each other I see the GC controller's defining qualities and button layouts at least being here to stay.


Wii Nunchuck is a pretty bad example btw, I bought a CPP just because I couldn't stand using it for Xenoblade lol
Arcade sticks have been around longer than most of us were born. It makes sense that they would stick around. Games like Street Fighter utilize it, so THAT game is synonymous with sticks rather than controllers.

Smash started on an N64 controller right. It had it's faults but we still played it just fine. I guess few people would argue that they want N64 controllers for Smash 4.

Nunchuck isn't a bad example. It's a controller option.
 

[Corn]

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Arcade sticks have been around longer than most of us were born. It makes sense that they would stick around. Games like Street Fighter utilize it, so THAT game is synonymous with sticks rather than controllers.

Smash started on an N64 controller right. It had it's faults but we still played it just fine. I guess few people would argue that they want N64 controllers for Smash 4.

Nunchuck isn't a bad example. It's a controller option.

I forgot, which high level Snake player uses Nunchuck?
 

LiteralGrill

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Not to be rude, but why is this thread still open when the exact same thread already existed when it was made and it was already mentioned earlier?
 

Mr.Jackpot

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Arcade sticks have been around longer than most of us were born. It makes sense that they would stick around. Games like Street Fighter utilize it, so THAT game is synonymous with sticks rather than controllers.

Smash started on an N64 controller right. It had it's faults but we still played it just fine. I guess few people would argue that they want N64 controllers for Smash 4.

Nunchuck isn't a bad example. It's a controller option.

N64 controllers sucked, and still do. Most people use the 3rd party Hori pad or GC controllers today.
 
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