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Gamecube controller deadzone

CRASHComplex

Smash Rookie
Joined
Mar 20, 2015
Messages
3
Hey guys,

I popped in Melee today and stumbled across what seems to be a slight deadzone on the gamecube's left analog stick.

If you go to the character select screen, and just nudge the analog stick any direction, you'll see that it has, in my opinion, a noteworthy deadzone.

I was wondering if the newly released gamecube controllers are of the same build or did they change some things ?

If you guys compare the dualshock 3 to the gamecube controller, you'll find that the dualshock 3 has no deadzone.
Which is weird to see in a 1st party product.
 

Spak

Hero of Neverwinter
Joined
Jul 30, 2014
Messages
4,033
Location
Earth
The new controllers have a rod taken out of the shoulder buttons which some people don't like (they occasionally stick if pushed at an angle) and have a longer cord, but other than that, they are pretty much the same. All GC controllers have their sticks with deadzones around 10, meaning that about 10% of the area around the stick is deadzone area.

They intentionally put deadzones in to prevent your character from going the other direction a little when the stick released and goes slightly past the brutal position.
 
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Roukiske

Smash Journeyman
Joined
Oct 13, 2014
Messages
377
Location
CA
IMO you actually want a small deadzone as opposed to none at all. Playing on my DS3 on PC other video games I can flick the stick up and on its way back it will flick downwards. Gotten killed in Dark Souls maybe once or twice for it. Luckily you can have a program help you out with the deadzone on PC.

Remember, the more you use a controller the more of a chance you will increase the deadzone due to wear and tear, but this really depends on how hard you man handle your controller. Be gentle so you don't have to replace them. I've seen people wrap their thumb around the stick to slam it to the left or right. Dude... there's an imprint on the top of the stick so you can just keep your thumb on top of it...
 

CRASHComplex

Smash Rookie
Joined
Mar 20, 2015
Messages
3
Thanks for replying,

I've had controllers with deadzones and controllers without.
In my opinion the controllers without deadzones felt more responsive,

for example, if you're playing online in an FPS game,
and you're peaking around a corner, instinctively, you want to press the direction to get out of harms way, but also fire in return,
i think with a controller that has no deadzone, you can more effectively do that than with a controller that has a deadzone to it, as each precise movement has to register with each press.

Do you guys know if the white gamestop chameleon controller has a deadzone to it ?
it's only 15 bucks and surpsingly gamestop still sells it on their website.

Also, is there a rule about using 3rd party controllers, and ones with a turbo function to them ?
 
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CRASHComplex

Smash Rookie
Joined
Mar 20, 2015
Messages
3
wait, are the hori controllers GCN controllers ?
or is the cable end different


::EDIT::
nope
 
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Roukiske

Smash Journeyman
Joined
Oct 13, 2014
Messages
377
Location
CA
Thanks for replying,

I've had controllers with deadzones and controllers without.
In my opinion the controllers without deadzones felt more responsive,

for example, if you're playing online in an FPS game,
and you're peaking around a corner, instinctively, you want to press the direction to get out of harms way, but also fire in return,
i think with a controller that has no deadzone, you can more effectively do that than with a controller that has a deadzone to it, as each precise movement has to register with each press.

Do you guys know if the white gamestop chameleon controller has a deadzone to it ?
it's only 15 bucks and surpsingly gamestop still sells it on their website.

Also, is there a rule about using 3rd party controllers, and ones with a turbo function to them ?
In response to FPS games, yes this would make sense. Most of the time you have your finger on the stick so you can always be precise in your aim and you hardly flick the stick. Keep in mind this is an FPS game.

Lets say you play a fighting game like Smash. Say you want to do a reverse short hop laser. You dash to the left then short hop and flick the stick to the right. The stick then hits neutral and you press B. Having a small deadzone will give you a higher chance of succeeding the reverse laser. Having no deadzone CAN be problematic. Now there are 3 things that can actually happen. 1st, you successfully reverse laser. 2nd, the flick back causes the stick to input a "left" before hitting neutral input and when you laser you will laser to the left (not reverse). 3rd and worse, the flick back causes the stick to input a "left" and takes longer to actually hit neutral, causing you to illusion to the left and possibly off the stage.

So really it depends on what you're doing. Personally for Smash I like a small deadzone, but this is just preference. In the end, use whatever is most comfortable to you.
 
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