Been playing against G&W for a while and besides his dash attack being punishable and being quite light, i can't find anything else that would help against him, could a G&W main tell me what are his weaknesses? it would be highly appreciated if you could.
- no kill throw
- Basically has to be on the offensive all the time in a game where it is hard to, except against other aggro characters (jiggs, peach, mario, little mac, etc. basically anyone who can't zone easily or play reactively) or DeDeDe / DK, who are fat and without a (comparatively) great oos / zoning game.
- Major issues comboing fastfallers, especially Fox, who can literally DI out of throw combos
- Aerials are a bit too endlaggy, even when properly spaced.
- Bucket endlag sucks terribly and needs to be patched.
- Often has to shield or spot dodge purely reactive approaches.
As a Yoshi player (assumedly), you definitely have the advantage. sh fair covers so much and usually at least trades G&W's aerials, forcing him to usmash or dodge most of the time, and more rarely getting you hit by predictive bair. It can also cover both of his grounded ledge getups (ledge roll really needs to get patched :/). In addition, b reverse is a very common way to stifle G&W's aggression and tendency to shield reactive moves, forcing him to play erratically / a step ahead of you. If you combine these two moves, and throw in a sh air dodge to falling nair every now and then, you can do wonders.
Also, you can escape throw combos at around 20-30%ish by abusing double jump super armor, which is incredibly ****ing dumb, but you might as well take advantage of it.