Hey guys
I've been working on editing some textures, especially on Mr. Game&Watch as I haven't found any really good one.
So I've tried to change the color of his attacks since I'm trying to make a texture with a green Bair, a red and yellow F-smash, etc.
I'm currently editing the "Mars, Minty and Maritime G&W" texture (one of the best texture in my opinion ).
I've added a new color sequence in the .pac file, and here is the problem.
Using BrawlBox, I've exported the color sequence about Neutral-B and imported in the Bair archives . Here is the modification I've done.
[collapse= Color Sequence][/collapse]
The only difference (the only one I've found) in the two CLR sequences is the first color, which is green in the second color sequence.
Whereas the first sequence set the right color for each Game&Watch texture in game (00 for black G&W, 01 for red, etc), the Bair, using the second sequence, randomly change color between all those in the color sequence.
Here is the result in game.
[collapse=rainbow tortoise]
[/collapse]
Does someone know why this is like that? And how can I change that?
I've been working on editing some textures, especially on Mr. Game&Watch as I haven't found any really good one.
So I've tried to change the color of his attacks since I'm trying to make a texture with a green Bair, a red and yellow F-smash, etc.
I'm currently editing the "Mars, Minty and Maritime G&W" texture (one of the best texture in my opinion ).
I've added a new color sequence in the .pac file, and here is the problem.
Using BrawlBox, I've exported the color sequence about Neutral-B and imported in the Bair archives . Here is the modification I've done.
[collapse= Color Sequence][/collapse]
The only difference (the only one I've found) in the two CLR sequences is the first color, which is green in the second color sequence.
Whereas the first sequence set the right color for each Game&Watch texture in game (00 for black G&W, 01 for red, etc), the Bair, using the second sequence, randomly change color between all those in the color sequence.
Here is the result in game.
[collapse=rainbow tortoise]
Does someone know why this is like that? And how can I change that?