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Game Idea: Game pad controlled stages

Gallowglass

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This game idea is that on some stages (not all) the player with the game pad can manipulate the stages (similar to new super Mario bros Wii-U). They would obviously not be competing in the match but just there to make things interesting. This is also not design for competitive stage but more for fun party style.

Imagine having a 4-man free for all and your little brother/sister is controlling the stage. The Chaos!
 

Zzuxon

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Ha! That'd be fun.
DO IT SAKURAI
 

D-idara

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Competitive dickwads will not let it happen.
But it would be an amazing idea if the developer was someone who doesn't take all Saturdays and Sundays off :I
 

BoomToon

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I could see this being fun. Especially if you were in control of like stage hazards like tornados, lava, or something.

And BluePikmin11, that is a really great idea! haha
 

BluePikmin11

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How bout more stages become playable, like maybe a Dr. Mario stage, a playable Warioware stage, or maybe fly on an Arwing to shoot players in 3D-perspective in a Star Fox stage?
 

Arcadenik

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How bout more stages become playable, like maybe a Dr. Mario stage, a playable Warioware stage, or maybe fly on an Arwing to shoot players in 3D-perspective in a Star Fox stage?
Sure, why not? This way, people can finally play as Ridley on the Pyrosphere stage. :troll:
 

BoomToon

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How bout more stages become playable, like maybe a Dr. Mario stage, a playable Warioware stage, or maybe fly on an Arwing to shoot players in 3D-perspective in a Star Fox stage?
This is one of the best things about the Wii U. I know there are some people that hate the gamepad, but really I think it opens up a lot of cool possibilities for Nintendo and these kind of games. It's a fun type of competition when you have game modes like this used in new super Mario Bros U and Nintendo Land. Would love to see this kind of stuff as an alternate mode for smash.
 

Amical

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Imagine the Nintendo frustration as the person on the game pad could drop items whenever and wherever they wanted with a tap of the screen.
:p
 

BluePikmin11

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Imagine the Nintendo frustration as the person on the game pad could drop items whenever and wherever they wanted with a tap of the screen.
Yeah, I'm going to give all my Pokeballs to player 1, so he can win. :troll:
There's endless amount of potential with Gamepad, perhaps a Sin and Punishment stage where you control Isa and shoot opponents and hit them with your beam sword, or have Captain Toad be controllable in a Super Mario 3D World stage (he can't jump still though) to bump opponents, or control the airship to shoot bullet bills at people in the SMG stage when you tap the air ship.
 

Gallowglass

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Obviously this could lead to a lot of trolling but it wouldn't be required and not all stages will have this ability (well maybe item drop idea).

Another idea would be a Picto-chat stage where you draw on the game pad to make items like platforms, wall, spikes, etc to appear. This would be a very complex stage though to design though.
 

Gallowglass

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Sorry for the double post I got and error message saying my post didn't go through. Obviously it did. x.x
 

BluePikmin11

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Obviously this could lead to a lot of trolling but it wouldn't be required and not all stages will have this ability (well maybe item drop idea).

Another idea would be a Picto-chat stage where you draw on the game pad to make items like platforms, wall, spikes, etc to appear. This would be a very complex stage though to design though.
A Pictochat stage, I think that would be more appropriate for the 3DS version.
 

APC99

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This is a great idea, I'm getting wonderful ideas just thinking about it!

-Firing Star Bits and Bullet Bills in Mario Galaxy
-Bringing down Star Blocks in Green Greens
-Controlling the weaponry on the Halberd
-Becoming Master of Gravity in Frigate Orpheron
-Interacting with the Nintendog in the 3DS version to make him do different things.
 

PixelPasta

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I've had this idea for quite some time - I'm going to copy and paste some of my ideas for controllable stages:

Stage: Wily's Fortress
Controllable Element: Yellow Devil (working under the assumption that he is not actually a boss)
How to Control: Yellow Devil will begin on the left side of the screen. Tapping a direction on either control stick will cause a chunk of Yellow devil to fly across the screen, which must be dodged by players or else they will be damaged. Tapping A or B will cause Yellow Devil to slam down with his hand, temporarily trapping and damaging those caught under his fist.

Stage: Pyrosphere
Controllable Element: RIDLEY
How to Control: Ridley will be in the background of the stage. Ridley can be slowly controlled using the two control sticks. Tapping A or B will cause Ridley to shoot a ball of plasma, which travels towards the foreground, damaging any players. Tapping X or Y, on the other hand, will cause Ridley to swoop forward in his signature fashion and grab on to a player. Both of these moves have meters that must fill up before the maneuver can be used again - simply so it isn't annoyingly overpowered.

Stage: Nintendogs
Controllable Element: The puppy
How to Control: You can interact with the dog with the touch screen - such as petting it or even placing treats around the stage! Treats cause the dog to move between the background and the foreground, causing some of the blocks to be rearranged.


And a couple for my own stage ideas...

Stage: Luigi's Dreams
Controllable Element: Luigi(?)
How to Control: This stage comes from Mario & Luigi: Dream Team! It takes place inside Luigi's dream world. A sleeping Luigi will be displayed on the gamepad screen (but NOT as a part of the stage itself). Like in M&L:DT, interacting with the snoozing Luigi will cause things to change in the Dream World.

Stage: Toad's House
Controllable Element: Toad
How to Control: This stage will be a simple one, taking place inside and on top of the Toad house from many Mario platformers. Toad will be standing in his usual spot. The gamepad's touch screen will have a huge grid with all of the items visible - tapping them will cause Toad to open a chest containing that item. This could definitely create some fun and frantic matches.



Obviously, there would be an option to set a CPU to control these hazards or even to disable them entirely.
 

PixelPasta

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Imagine if you could actually drive around as a Shy Guy in the Mario Kart stage...

EDIT: Whoa, it's crazy that the day after I post my idea for Wily's Fortress, the daily pic is of Yellow Devil doing exactly what I suggested :o
 

Lugubrious

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I fully support this idea. It's just plain fun. And it's not like it would be every stage, all the time--I don't really see any reason why this is a bad plan. The only question for me is whether or not it will happen.
 

BluePikmin11

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I fully support this idea. It's just plain fun. And it's not like it would be every stage, all the time--I don't really see any reason why this is a bad plan. The only question for me is whether or not it will happen.
The only thing I see preventing this idea is if Sakurai wants to focus on the gameplay and graphics but not the Gamepad capabilities. This is an idea that shouldn't be passed up.
 

Gallowglass

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I think its a good chance something like this may happen. It may not be to the extent that we're hoping but possible one or two stages might have this feature. It seems like something he would do and he's always pushing new features into the game. If he wanted a straight up fighter he wouldn't have added an adventure mode, special battles, stage builder, break the targets, or board the platforms.
 

BluePikmin11

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The only thing I can think of is playable games on the gamepad that's used as stage hazards. As for the Tetris stage, you won't be able to place blocks instantly, because it would simply be an overpowered hazard.
 

Kaye Cruiser

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Ew. No. 100% NO.

Do not want even in the slightest.
 

Lazurwolf

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I'd love to see a tetris stage made from that kind of idea. I'm competitive myself but I know a good idea when I see one.
 

Egg.

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While I would like to see the Gamepad actually being incorporated into games, it could get very annoying very quickly to have some guy on the Gamepad controlling the stage hazards and excessively disrupting matches, even in casual fights among friends.

Unless their power was VERY limited, I think it would work better as a separate mode, maybe under the "Special" menu, so that you can easily choose if you want it to be used. Assuming the Gamepad controls stage elements, in that mode the Gamepad user could have their own KO tally and the winner would just be whoever scored the most KO's after a certain amount of time.
 
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