ChikoLad
Purple Boi
- Joined
- Jan 11, 2014
- Messages
- 23,084
Posting this in the competitive forum as I think it's most relevant to competitive play due to edge guards being common.
Basically, when a cinematic finisher is performed, the game temporarily disables stage collision. When grounded, this won't cause any problems since the game also freezes all animations and physics during it, so characters don't get a chance to actually fall through the stage.
However, if you were to perform a cinematic finisher while touching the stage geometry, and were moving towards the stage in the air when the finisher activated, you can pass through the stage, likely due to the stage collision reactivating a frame after animations are restored. Cinematic finishers are also kind of inaccurate in that they sometimes happen even when the opponent can DI to save themselves or sometimes will happen when it wasn't quite a clean KO. Depending on your character of choice and the amount of vertical jump options you had left, this can cost a player a deserved victory if both players are on the last stock. Final Smashes can also potentially exhibit the same behaviour, as a fun fact.
Although the likelihood of this happening is rare, in tournaments or otherwise, I still feel like it could cause potential problems if it did happen in a tournament, and figured it would be good to spread awareness so people can at least discuss what should be done if this ever happens in a tournament.
ZeRo ran into the glitch in one of his streams, so here's a video example.
I will update the the thread title if it's ever patched completely or if Cinematic Finishers become toggleable, but as of the current version (Ver 1.2.1), this bug is present.
Basically, when a cinematic finisher is performed, the game temporarily disables stage collision. When grounded, this won't cause any problems since the game also freezes all animations and physics during it, so characters don't get a chance to actually fall through the stage.
However, if you were to perform a cinematic finisher while touching the stage geometry, and were moving towards the stage in the air when the finisher activated, you can pass through the stage, likely due to the stage collision reactivating a frame after animations are restored. Cinematic finishers are also kind of inaccurate in that they sometimes happen even when the opponent can DI to save themselves or sometimes will happen when it wasn't quite a clean KO. Depending on your character of choice and the amount of vertical jump options you had left, this can cost a player a deserved victory if both players are on the last stock. Final Smashes can also potentially exhibit the same behaviour, as a fun fact.
Although the likelihood of this happening is rare, in tournaments or otherwise, I still feel like it could cause potential problems if it did happen in a tournament, and figured it would be good to spread awareness so people can at least discuss what should be done if this ever happens in a tournament.
ZeRo ran into the glitch in one of his streams, so here's a video example.
There was a problem fetching the tweet
I will update the the thread title if it's ever patched completely or if Cinematic Finishers become toggleable, but as of the current version (Ver 1.2.1), this bug is present.
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